Reaper
This stone gardener’s shack is surrounded by a rusting iron fence whose gate hangs loose and creaking in the wind. The jagged shadow of the fence reminds you of raised spears.
The door of the stone hut stands open, and those who look in see a full backpack in fair condition leaning against a weathered bench. No one seems to be about.
This is the lair of the Reaper, a kensai and first of the seven weapon masters. If the fence or gate is touched in any way, the wind howls, lightning flashes, and the earth trembles. A round later, the earth before the fence mounds and the Reaper erupts from the ground, holding a scythe. Whistling to himself, and with an evil leer, he steps forward to begin his harvest.
His scythe is a special weapon and he is capable of several special actions with it. He reveals one of these maneuvers every time he is pressed or one each round, whichever happens first.
Sweep: The Reaper must hit AC 10. The opponent must make a dexterity save at a +4 penalty to maintain his feet, but loses initiative next round.
Block: The Reaper must hit AC 10. Any of his attacks can be used to parry an incoming blow with the iron haft of his weapon.
Seven Blades: The weapon blade extends like an umbrella into seven separate blades. During the first round, a single weapon catch attack can be made. The second and later rounds, the blades are fully extended, giving a him a total with all his bonuses of +1 to hit and +7 to damage on up to three weapon attacks, plus three free blocks.
Propeller Attack: With the blades extended, he can, as a single action, attack all opponents within five feet in all directions. This maneuver also gives him an AC of 0.
When he is defeated he shrivels up like a dried pod. Around his neck is a chain with a small, katana-shaped charm that fits into one of the seven slots of the medallion.
In the shack is an
everfull grain sack that refills itself every fortnight. There is also a
watering pot of the kappa; a plant sprinkled with the pure water from this pot gains a full year’s growth in a single turn. The pot refills itself each day.
Reaper: 9th level kensai; AC 2; MV 12”; hp 81;
#AT 3; THAC0 9; Dmg 1d8+3; S 15, I 12, W 13, D 18, C 17, Ch 8; Ki: maximum damage on blow.