Cleon
Legend
If we need to mention the insight bonus somewhere specifically, I'd put it in Martial Training, and I agree with dropping the armor proficiencies.
Glad to know the skills look good.![]()
Updating to The Reaper Working Draft.
I think we can borrow standard Rejuvenation with the appropriate times and say it's bypassed only by destruction of the charm. Does the charm need a separate ability?
Standard Rejuvenation only works if the Ghost makes a DC 16 level check, which The Reaper would fail 30% of the time. If I remember correctly, these haunts always return as long as their sword charms exist.
I'm thinking we could either allow it to make "rejuvenation checks" every X days until it succeeds, or just have it always reappear.
We ought to have a writeup of the charm's properties.
Hmm, I would have objection to folding it all into one subentry, like a 3E Lich's phylactery.
Oh, and I've thought of another ability - the Reaper (and most of the other Seven Swords) appear to have an ability to "appear out of nowhere" when something disturbs wherever they happen to be haunting. The Reaper in particular bursts out of the ground when intruders step into its garden.
We ought to do something with that.