Cleon
Legend
Yes, that looks good.
Updating Shadow Walker Working Draft.
What do you want to tackle next on this?
Since I'm not really bothered one way or t'other, let's just do them in alphabetical order.
That puts All-Around Sight next, the Shadow Walker gains this ability as a special martial art ability. The original Oriental Adventures text is:
All-around Sight: The character’s training makes him more attuned to his immediate surroundings. He is able to detect opponents on all sides of him, provided they are not invisible. The character can never be struck from behind or suffer a penalty from a back attack. This maneuver is constantly in effect.
I assume we're going to adapt one of the standard versions, e.g.:
All-Around Vision (Ex): Beholders are exceptionally alert and circumspect. Their many eyes give them a +4 racial bonus to Spot and Search checks, and they can't be flanked.
All-Around Vision (Ex): An aurotyugh's flexible eyestalk allows it to look in any direction, providing a +4 racial bonus on Spot and Search checks. An aurotyugh can't be flanked.
A simple conversion would be:
All-Around Vision (Ex): The Shadow Walker is trained in secret techniques that make it exceptionally alert and circumspect, providing a +4 racial bonus to Spot and Search checks. The Shadow Walker can't be flanked.
If we wanted to emphasize it's due to special training we could make it a competence bonus instead of a racial one.
I suppose we could modify it further to include the "provided they are not invisible" proviso of the 1E version, but I'm not inclined to bother - there's nothing about invisibility affecting flanking or the regular All-Around Vision SQ, after all.