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Converting Oriental Adventures creatures

Is there a 3rd edition version of that spell? Well, a name change is ok with me if it's ok with Shade.

There's a spell called trobriand's crystalbrittle in City of Splendors: Waterdeep which reduces a single non-magical object to hardness 1 and 1 hp/inch thickness.

That's a bit different from the AD&D version which, if I remember correctly, was an area effect spell that affected metal and stone only, but could affect magical weapons and constructs.
 

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I'd be fine with using the 3e version, but a name change works, too. If so, I think "aura of golden flames" is suitable.
 



Updated.

Skills: 16 at 35 ranks
Ki-rin has Concentration, Knowledge (arcana), Listen, Sense Motive, Spellcraft, Spot
T’uen-rin has Concentration, Handle Animal, Heal, Knowledge (arcana), Knowledge (religion), Knowledge (the planes), Listen, Move Silently, Search, Sense Motive, Spellcraft, Spot

Feats: 11 (4 can be epic)
Ki-rin has Alertness, Blind-Fight, Flyby Attack, Iron Will, Lightning Reflexes
T’uen-rin has Ability Focus (awe), Alertness, Blind-Fight, Flyby Attack, Iron Will, Lightning Reflexes
 

Updated.

Skills: 16 at 35 ranks
Ki-rin has Concentration, Knowledge (arcana), Listen, Sense Motive, Spellcraft, Spot
T’uen-rin has Concentration, Handle Animal, Heal, Knowledge (arcana), Knowledge (religion), Knowledge (the planes), Listen, Move Silently, Search, Sense Motive, Spellcraft, Spot

Feats: 11 (4 can be epic)
Ki-rin has Alertness, Blind-Fight, Flyby Attack, Iron Will, Lightning Reflexes
T’uen-rin has Ability Focus (awe), Alertness, Blind-Fight, Flyby Attack, Iron Will, Lightning Reflexes

The T'uen-rin has 12 skills, all of which seem suitable, so shall we take those and add four.

Diplomacy - as they like to seek peaceful resolutions

Knowledge (nature) - as they have such an affinity with nature

Balance - so they don't mistep and crush a living creature

Hmm, that leaves one. Maybe Handle Animal or Knowledge (geography)?
 

The T'uen-rin has 12 skills, all of which seem suitable, so shall we take those and add four.

Diplomacy - as they like to seek peaceful resolutions

Knowledge (nature) - as they have such an affinity with nature

Balance - so they don't mistep and crush a living creature

Hmm, that leaves one. Maybe Handle Animal or Knowledge (geography)?

The t'uen-rin already has Handle Animal, so Knowledge (geography) seems fine. :)
 

Skills sound fine.

Just realized that we need to specify a range for the magic bolts. How about 60 ft range increments? Should we add +4 to the damage for the enhancement bonus? :p

Alertness, Blind-Fight, Combat Expertise, Eyes in the Back of Your Head, Flyby Attack, Improved Initiative, Improved Trip, Iron Will, Knock Down, Lightning Reflexes, Superior Initiative ?
 

Updated skills and magic bolt.

For the feats, since four of them can be epic, let's boost Iron Will and Lightning Reflexes to their epic counterparts.

Alertness seems rather pointless at that skill level. How about replacing it with Dire Charge?

That would give us...

Blind-Fight, Combat Expertise, Dire Charge, Epic Reflexes, Epic Will, Eyes in the Back of Your Head, Flyby Attack, Improved Initiative, Improved Trip, Knock Down, Superior Initiative
 


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