Converting original D&D and Mystara monsters

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So...

Earth to Fire (Sp): Three times per day, a helion may transform 2 10-foot-cubes of earth (or smaller cubes, totalling no more than 200 cubic feet) within close range (45 ft) into elemental fire of equal size. Creatures hitting touching the fire take fire damage as though hit by the burn ability of a fire elemental of equivalent size, and also catch on fire unless they succeed on a DC X Reflex save. If a creature is standing on earth that is transformed to fire, that creature receives a DC X Reflex save to jump to an adjacent location; on a failed save, the character takes fire damage and catches fire as above, and must succeed on a DC X Climb check in the following round or suffer fire damage for an additional round.

Creatures of the earth subtype must succeed on a DC X Reflex save or take x points of fire damage. Earth elementals that fail their saves are transformed into a fire elemental of the same size for x rounds.

We need to add something to the second paragraph to say how earth subtype creatures are targeted. "Creatures of the earth subtype standing on transformed earth..." or "A creature of the earth subtype may be targeted instead of a cube of earth (One Large creature is equivalent to one 10 ft cube of earth, 4 Medium, etc.)" Which do you prefer?
 

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We need to add something to the second paragraph to say how earth subtype creatures are targeted. "Creatures of the earth subtype standing on transformed earth..." or "A creature of the earth subtype may be targeted instead of a cube of earth (One Large creature is equivalent to one 10 ft cube of earth, 4 Medium, etc.)" Which do you prefer?

Good suggestion, and I prefer the latter.
 

So....

Earth to Fire (Sp): Three times per day, a helion may transform 2 10-foot-cubes of earth (or smaller cubes, totalling no more than 200 cubic feet) within close range (45 ft) into elemental fire of equal size. Creatures hitting touching the fire take fire damage as though hit by the burn ability of a fire elemental of equivalent size, and also catch on fire unless they succeed on a DC X Reflex save. If a creature is standing on earth that is transformed to fire, that creature receives a DC X Reflex save to jump to an adjacent location; on a failed save, the character takes fire damage and catches fire as above, and must succeed on a DC X Climb check in the following round or suffer fire damage for an additional round.

Creatures of the earth subtype may be targeted instead of a cube of earth, using the creature's space as the equivalent sized cube. (For example, a Large creature with a space of 10 ft. is equivalent to a 10-foot-cube, while a Medium or Small creature is equal to a 5-foot cube). Creatures of the earth subtype must succeed on a DC X Reflex save or take x points of fire damage. Earth elementals that fail their saves are transformed into a fire elemental of the same size for x rounds.
 

I like it! Let's go Cha-based on all those DCs, so 17 barring Ability Focus. Earth subtype creatures take 1d8 points of fire damage? Earth elementals are transformed for 1d6 rounds? Should they also be effectively charmed by the helion?
 


Fair enough; it was just an odd idea I had that maybe the purpose of converting earth elementals was to create allies...
 

Not a bad idea at all...I just figured they are already powerful and complex enough. ;)

Updated.

Let's fill in some Xs:

Feats: 4
Fire elementals have Alertness, Blind-Fight, Combat Reflexes, Dodge, Improved Initiative (B), Great Fortitude, Iron Will, Mobility, Spring Attack, Weapon Finesse (B), Weapon Focus (slam)

Advancement: 10–15 HD (Large); 16–48 HD (Huge) [following fire elemental progression]?

Encircle (Ex): A helion can simply surround and grapple X or smaller creatures as a standard action. It cannot make a slam attack during a round in which it encircles. The helion merely has to move around the opponents, affecting as many as it can cover. Opponents can make opportunity attacks against the helion, but if they do so they are not entitled to a saving throw. Those who do not attempt attacks of opportunity must succeed on a DC 22 Reflex save or be encircled; on a success, they are pushed back or aside (opponent’s choice) as the helion moves in a circle. Encircled creatures are subject to the helion’s constriction, and are considered to be grappled and trapped within its body. The save DC is Dexterity-based and includes a +2 racial bonus.

A typical helion is 20 feet in diameter and weighs around x pounds. (A Large fire elemental is 16 feet and weighs 4 pounds, while a Huge one is 32 feet and weighs 8 pounds, so maybe 5 pounds for these fellows?)

Helions speak x. (Ignan and Celestial?)
 

Let's give them Imp Init, Dodge, Mobility, and Negotiator. I could see giving them Imp Init as a bonus (and maybe Weapon Finesse) and adding either Alertness or Iron Will.

Advancement is good.

Encircle Large or smaller creatures?
You know, the Space of these guys is weird, given that they are 20 ft in diameter. Should they have an exceptional space or maybe get bumped to Huge?

5lb, Ignan and Celestial both sound fine.
 

Updated.

We decided on Large since they could alter their size up to 20 feet, leaving Huge as an option.

Speaking of which, let's go with "the same size category or smaller" for encircle, since they can change their size.

CR 6-7?

Also, I had to laugh. I had the SQ line listing "vulnerability to cod". Fear the fish (or worse, the piece)! :p
 


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