That'll work for me.
Spellcraft, Know (religion), Know (the planes), Know (arcana), Concentration all seem like pretty reasonable skills for them. Maybe also Sense Motive, Diplomacy, Listen, Spot?
Sure, that'll work. I guess put six ranks in the 3 Knowledges, Spellcraft, Concentration, and Balance.
We can have four of the above skills at 6 ranks and six at 5 ranks, giving us all those juicy synergy bonuses.
Oh, right, I'm rushing on these. That sounds fine.
Updating the Goatling Working Draft.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.