Converting original D&D and Mystara monsters

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Shade said:
I thought we decided on philosopher=incorporeal, malice=corporeal. If not, then this ability isn't necessary.

Mortis said:
Had we? I must have missed it. I had opted for malice=incorporeal, but if not then that ability works fine.

i'll let you guys talk that one out amongst yourselves. :)

Shade said:
That works, assuming we stick with Weapon Finesse. Otherwise, we might want to clarify why it uses its Dex modifier rather than Str.

i'm fine either way with making WF a bonus feat or switching out one of the GP's feats (probably the former is better than the latter).

Shade said:
True. Since spectres are 7 HD, that would make them the equivalent of 9 HD. Since the philosopher is 9 HD, we could state that malices use the philosopher's HD for purposes of turn attempts, and drop turn resistance altogether.

works for me. see below. :)

Shade said:
That's fine, although I think Flyby Attack really fits their original description well.

i'll go by your discretion then. ;)

how's this? should we split that up into two abilities or just two paragraphs? ;)
Bound to Philosopher (Su): A malice can never stray more than 100 feet from the gray philosopher that created it. Should it be forcefully moved from this area, it must immediately return to within 100 feet by the fastest means possible. If the gray philosopher that created a malice is destroyed, the malice is also instantly destroyed. A malice uses its gray philosopher’s base attack bonus and can use any skills and feats the gray philosopher has access to. A malice uses its gray philosopher’s Hit Dice for the purposes of turning attempts (and cannot be commanded?). A malice uses its own Dexterity modifier on attack rolls with its natural weapons.
 

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Aspect of BOZ said:
i'll let you guys talk that one out amongst yourselves. :)

Looking back through this thread, I apparently already conceded to the incorporeal majority (see post #905). :heh:

That will eliminate the need for Weapon Finesse.

Aspect of BOZ said:
how's this? should we split that up into two abilities or just two paragraphs? ;)

Bound to Philosopher (Su): A malice can never stray more than 100 feet from the gray philosopher that created it. Should it be forcefully moved from this area, it must immediately return to within 100 feet by the fastest means possible. If the gray philosopher that created a malice is destroyed, the malice is also instantly destroyed. A malice uses its gray philosopher’s base attack bonus and can use any skills and feats the gray philosopher has access to. A malice uses its gray philosopher’s Hit Dice for the purposes of turning attempts (and cannot be commanded?). A malice uses its own Dexterity modifier on attack rolls with its natural weapons.

Two paragraphs, methinks. I'm not sure the malice should use all the philosopher's feats...what business does a mindless thing have using Knowledge skills? Perhaps call out specific skills that make sense (Spot, Listen, Search, etc.)?
 

LOL - apparently that makes things a lot easier then, doesn't it? :)

we'll make them incorporeal, and give them Flyby Attack as a bonus feat, nuff said i imagine. :)

can a mindless creature use untrained skills like Listen and Spot with just its Wis modifier? if so, then it really has no need to access the GP's skills at all. :)
 

Aspect of BOZ said:
can a mindless creature use untrained skills like Listen and Spot with just its Wis modifier? if so, then it really has no need to access the GP's skills at all. :)

Yep, they can use skills. They simply don't get ranks.
 


Aspect of BOZ said:
that's what i thought. :) how do we want to handle it getting the GP's feats then, or do we want to cut that as well?
I think we can cut it, if we do though we should probably replace the philosopher's Improved Init feat as it has no use of it.

The malice's Dex should give it a decent initiative bonus without bothering with Improved Init.

Regards
Mortis
 

Mortis said:
I think we can cut it, if we do though we should probably replace the philosopher's Improved Init feat as it has no use of it.

The malice's Dex should give it a decent initiative bonus without bothering with Improved Init.

Agreed.
 




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