deleteme123456
Explorer
Warning: If you're one of my PCs and you're reading this, I'm going to give this enemy +10 on all attacks against you 
In a preliminary / warm-up campaign through Kobold Hall, the Warlock in the party decided to take out the survivors of the fight at the end of that dungeon. Since he was going to switch to a Paladin anyway for group balance and I found a way to work it into their current campaign (KoTS). I'm going to have him be K-------'s henchman, and I've got him pegged around a Level 6 Elite ... Skirmisher I suppose, although the way he played the Warlock (wearing plate nonproficiently) I'm tempted to call him a Level 6 Elite Soldier (Human).
I'm currently giving him Eldritch Blast and at an-will that represents the pact he's on (I actually don't recall which pact he was using but it's either Star or Infernal, and I'm not necessarily partial to either one for this build), a Level 3 encounter power as a recharge
and a level 5 daily as an encounter power.
I'm thinking of building him up like a PC, so arguing that he could have picked up feats to get the Plate proficiently (he was CON-based after all). I'm also thinking of multiclassing Paladin to get "Unholy Challenge" which works like Divine Challenge except it's necrotic.
At this point, is giving him magic armor and weapons too much? I was looking at Dwarven Plate and a Rod of First Strike (both +2 although he can only count +1 as a level 6 monster).
Here's what I have in total, and I guess I'm asking, is this too much for a Level 6 Elite?
Mayhem (Level 6 Elite Skirmisher)
Medium Natural Humanoid (Human)
Init +3 Speed 5 Perc +3 AP 1 Saves +2
HP/Bloodied 168/84
AC 23 F 20 R 17 W 19
STR 15 CON 20 DEX 8 INT 15 WIS 10 CHA 18
Dagger (standard, at-will); weapon; +8 vs AC; 1d6 + 4 dmg
Eldritch Blast (standard, at-will); Ranged 10; +10 vs Reflex; 1d10 + 6 dmg
Hellish Rebuke (standard, at-will); Ranged 10; +10 vs Reflex; 1d6 + 6 fire dmg. If Mayhem takes damage before the end of his next turn, the target takes an extra 1d6 + 6 fire dmg.
Vampiric Embrace (standard, recharge 
); Ranged 10; +10 vs Fort; 2d8 + 6 cold dmg, and the target grants combat advantage to all enemies and gets -2 to AC until the end of Mayhem’s next turn.
Crown of Madness (standard, encounter); Ranged 10; +10 vs Will; 3d8 + 4 psychic damage (Miss: half damage). Sustain minor: the target makes a melee basic attack against one of its adjacent allies of Mayhem’s choice.
Unholy Challenge (minor, encounter); Divine, Necrotic, Close burst 5; Mark one creature in burst. The first time before the start of Mayhem’s turn that creature makes an attack that doesn’t include Mayhem, it takes 7 necrotic damage. This mark expires at the end of any of Mayhem’s turns in which he doesn’t attack or end adjacent to the target.
Warlock’s Curse (minor, at-will, once per round); Curse the nearest enemy Mayhem can see. All attacks against a cursed creature deal an extra 1d6 damage on a hit. When a cursed creature drops to 0 HP or fewer, Mayhem gains 5 temporary HP.
Prime Shot; Mayhem gets an additional +1 to attack rolls on targets when none of his allies are closer to the target
Dwarven Armor (free, daily); Magic Item; regain 42 hit points
Rod of First Strike; Magic Item; deal an additional +1d6 on critical hits, or +1d8 against creatures who have maximum HP. All hits on creatures with max HP deal +1d8 damage.

In a preliminary / warm-up campaign through Kobold Hall, the Warlock in the party decided to take out the survivors of the fight at the end of that dungeon. Since he was going to switch to a Paladin anyway for group balance and I found a way to work it into their current campaign (KoTS). I'm going to have him be K-------'s henchman, and I've got him pegged around a Level 6 Elite ... Skirmisher I suppose, although the way he played the Warlock (wearing plate nonproficiently) I'm tempted to call him a Level 6 Elite Soldier (Human).
I'm currently giving him Eldritch Blast and at an-will that represents the pact he's on (I actually don't recall which pact he was using but it's either Star or Infernal, and I'm not necessarily partial to either one for this build), a Level 3 encounter power as a recharge


I'm thinking of building him up like a PC, so arguing that he could have picked up feats to get the Plate proficiently (he was CON-based after all). I'm also thinking of multiclassing Paladin to get "Unholy Challenge" which works like Divine Challenge except it's necrotic.
At this point, is giving him magic armor and weapons too much? I was looking at Dwarven Plate and a Rod of First Strike (both +2 although he can only count +1 as a level 6 monster).
Here's what I have in total, and I guess I'm asking, is this too much for a Level 6 Elite?
Mayhem (Level 6 Elite Skirmisher)
Medium Natural Humanoid (Human)
Init +3 Speed 5 Perc +3 AP 1 Saves +2
HP/Bloodied 168/84
AC 23 F 20 R 17 W 19
STR 15 CON 20 DEX 8 INT 15 WIS 10 CHA 18









Prime Shot; Mayhem gets an additional +1 to attack rolls on targets when none of his allies are closer to the target
Dwarven Armor (free, daily); Magic Item; regain 42 hit points
Rod of First Strike; Magic Item; deal an additional +1d6 on critical hits, or +1d8 against creatures who have maximum HP. All hits on creatures with max HP deal +1d8 damage.
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