Cleon
Legend
Shall we get going on the ash quasi?
I thought we already are.
As I said in an earlier post, shall we start on the 'warmth draining' special attack?
Shall we get going on the ash quasi?
While not cold in themselves, Ash quasi-elementals suck up the heat from their surroundings, so that all within 30’ Suffer 1-6 hp damage from heat loss for each round. Creatures which are cold-based (though not those which are cold-blooded) are immune to this effect. In addition, the Ash quasi-elemental can narrow the focus of this draining effect to a cone 60’ Long and 30’ across at the base. Those within this area take 2-12 hp damage. In addition, the force of this inward blast can snuff out torches and small campfires.
Anyone within 30 feet of the creature automatically suffers 1d6 points of damage per round. The quasielemental doesn’t need to make an attack roll, and the victim doesn’t get to make a saving throw. Creatures of cold — such as undead, white dragons, and frost salamanders — suffer no harm from the ash quasielemental’s heat-draining effect. Note, however, that merely being cold-blooded doesn’t protect a viction.
If it so chooses, the ash quasielemental can focus its draining effect into a conelike area 60 feet long and 30 feet wide at the base. Those within the cone suffer 2d6 points of damage per round from the loss of body heat. What’s more, this attack can extinguish a normal flame, such as a torch or a campfire.
If the ash quasielemental actually touches a sod in combat, its heat drain inflicts 1d6 points of damage plus 1 additional point per Hit Die of the elemental creature (6, 9, or 12). Note that the victim also suffers the normal damage from being within 30 feet of the quasielemental — the radius effect requires no effort on the monster’s part (unless it’s focusing the draining power into a cone).
I had felt a bit sidetracked by the subtypes again.
So, it's a cold aura of 1d6 damage per round plus a 1d6 (or more) cold touch attack (presumably advancing by HD rather than bonus hp damage). The tricky part is the cone. For simplicity, I think I'd make the cone work something like a cold breath weapon that it can use once per so many rounds, but we could just allow it to shape the aura, which is how I read the original but doesn't seem to have much precedent in 3e. How do you prefer to go?
How about something like this?
Cold Aura (Su): An ash quasi-elemental radiates an aura of cold energy that does 1d6 hp of cold damage per round to all creatures within 30 ft. As a standard action, the ash quasi-elemental can reshape this aura into a 30 ft cone which does 2d6 hp cold damage per round. The quasi-elemental can return the aura to a sphere as a standard action.
I reduced the cone's length to keep the area the same (cones in 3.5e are all 90 degrees).
In the original text, the cone was 60 ft long with a 30 ft base. That's an area (neglecting the height) of 1/2(30*60)=900 sq ft. In 3.5e, the cones are all 45-45-90 triangles in "ground area" with base width = twice the cone length. To get 900 sq ft out of that shape triangle, you'd have a 30 ft cone in 3e speak.
But yes, I do generally agree to changing either the size or damage amount of the aura with the "age" of the quasi-elemental. Maybe both.
The triangles are different shapes. In 3.5, a cone "shoots away from you in a quarter-circle in the direction you designate" according to the SRD. That's a right triangle. If the length of the right triangle is 30 ft, the base of it is 60 ft (since it's a triangle with 2 45 degree angles and 1 90 degree angle located at the caster). That has the same area as the AD&D "conelike area 60 feet long and 30 feet wide at the base." Granted, I'm ignoring the circular bits at the end of the cones, but I'll consider that a rounding error for this exercise.