BOZ said:for the other ability scores, how about Dex 12, Con 15, Wis 12, Cha 13?
PSMC2 said:Shieres' natural Armor Class is 4, but they commonly wear armor of glass and crystal equivalent to field plate armor +4 and use long, narrow shields +1. (If a shiere is slain, its armor is usually ruined by the damage.)
In addition to his formidable combat skills, a shiere's gaze causes fear in any evil creature that meets his eyes.
He also has the spell ability of a 5th-level priest and can use the following spell-like powers once per round at will: alter self, color spray, continual light, detect evil, detect invisibility, ice storm, spectral force, wall of ice, or cast a 10d4+10 cone of cold. Once per day the shiere can heal another creature.
THE HORSES OF THE SHIERE: When hunting, patrolling, or riding to war, shiere are always mounted. A shiere's horse is the equivalent of a heavy war-horse (AC 7, 4+4 HD, THAC0 17, Dmg 1d8/1d8/1d3) but its morale is Fearless and it never has fewer than 5 hit points per Hit Die. In addition, the shiere's war-horse has a movement rate of 24 and can fly as long as the sun is not in the sky.
BOZ said:coming along quite nicely so far.
so, how about …
Armor Class: 31 (+12 +4 full plate armor, +2 +1 light steel shield, +1 Dex, +6 natural), touch 11, flat-footed 30
with a bit of flavor text to describe the armor (no armor check penalty or max dex?). Or maybe we could call it something like “shiere’s armor” and note its properties elsewhere.
That, and don’t forget all eladrins have alter self, comprehend languages, cure light wounds, detect evil, and phantasmal force at will. So…
Spell-Like Abilities: At will - alter self, color spray (DC X), comprehend languages, cone of cold (DC X), cure light wounds (DC X), daylight, detect evil, ice storm (DC X), major image (DC X), see invisibility, silent image (DC X); 1/day - heal. Caster level 10th(?). The save DCs are Charisma-based.
we might as well stat these beasties up too. Magical Beast (Extraplanar)?