the Jester
Legend
I like this one so far- never saw him in 2e, though, so I don't feel really qualified to chime in much.
I would, however, like to vote for the Archomentals.
I would, however, like to vote for the Archomentals.

BOZ said:A few quick ones:
The Grapple bonus as I see it adds up to +21, unless I’m wrong. (BAB +9, size +4, Str +8)
BOZ said:Does Multiattack work when using manufactured weapons and natural weapons in the same attack routine?
BOZ said:I’m thinking of giving it Great Fortitude. Nothing says “tough” like upping your Fort save, no? of course, Cleave or Weapon Focus would also be nice.
If the bulezau rolls a natural 19 or 20 with its head-butt, it knocks a man-size or smaller opponent back 5 to 10 feet (d6+4) and stuns the sod for 1 to 3 rounds.
Once a bulezau’s in a fight, it’s likely to go berserk. There’s a 25% chance each round that it goes on a rampage of destruction, refusing to stop until either it or its opponent is dead. This rises to a 75% chance in a round in which a bulezau takes damage without managing to hit its foe. (They don’t take failure well.) A berserk bulezau’s Armor Class falls to 1, since it ignores any defensive tactics whatsoever, but it gains a +2 bonus to all attack rolls. While berserk, the bulezau gains a +4 bonus to its saving throws versus any fear, emotion, or mind-affecting spells, including hold monster and the like. The bulezau doesn’t recover from its rage until all opponents are dead, routed, or the bulezau’s been unable to engage in melee for 5 rounds or more.