Planescape Converting Planescape monsters

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i set the ability scores also, so the stat block is looking like this now:

Eladrin, Noviere
Medium Outsider (Aquatic, Chaotic, Eladrin, Extraplanar, Good)
Hit Dice: 5d8+10 (32 hp)
Initiative: +4
Speed: 40 ft (8 squares), swim 60 ft
Armor Class: 17 (+4 Dex, +3 natural), touch 14, flat-footed 13
Base Attack/Grapple: +5/+9
Attack:
Full Attack: Ram +X melee (2d8+X) or (+1 trident or +2 dagger) +X melee (X+X)
Space/Reach: 5 ft/5 ft
Special Attacks: Aquatic net, drown, envelop, spell-like abilities, spells
Special Qualities: Alternate form, amphibious, damage reduction X/cold iron or evil, darkvision 60 ft, immunity to electricity and petrification, low-light vision, resistance to acid 10 and cold 10, spell resistance 15, tongues
Saves: Fort +6 (+10 against poison) Ref +8 Will +6
Abilities: Str 19, Dex 18, Con 14, Int 13, Wis 14, Cha 14
Skills: 72 - swim bonus
Feats: 2
 

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BOZ said:
just one off-topic comment: i was looking at the eladrins, and i noticed that the shiradi's "Enchantment Awareness" would be a good replacement for the nic'epona's detect charms. :)

Indeed. :)

BOZ said:
i think the noviere might need Water Mastery in her dolphin form.

Not a bad idea.

BOZ said:
how about this?

Water Bolt (Sp): A noviere can launch a blast of concentrated water at a range of 60 feet, once per day. This water bolt does 4d6 points of damage to all creatures in a 5-foot-wide path from the noviere (Reflex save DC X for half damage). The save DC is Dexterity-based.

Looks good.
 

Hi! it's me again, sorry for being away, but X-mas with the family took a lot of time... :D

Anyways, a slight comment: Drop the aquatic subtype and the amphibious line. The noviere is an outsider, so the water subtype would suffice (which gives it the swim skill, a swim speed, and the ability to breathe both air and water).
 

is water subtype really better than aquatic? i always figured that the subtype had more to do with elemental water than just any creature with a connection to water.

Back to this (before I forget it):
“In dolphin form, a noviere's body is composed of water bound together by her magical nature. She can attack by making a powerful ramming strike once per round and can use the surrounding water to shield herself from harm. In this body, the noviere is AC -3. If the noviere scores a hit with natural 19 or 20, she can choose to envelop her opponent, effectively holding it motionless with a Strength of 20. Neither the held opponent nor the noviere can make any attacks while she holds it. To escape the noviere's grasp, the victim must succeed at a bend bars/lift gates roll or find a way to drive the noviere away with magic.“

would that be a grapple attack, or something more like the gelatinous cube’s engulf? Would it coincide with the slam attack, or be its own thing? Perhaps she envelops on a critical hit with the slam?
 

While the Water subtype would suffice, and is superior to Aquatic, it seems to be reserved more for creatures with connections to the Elemental Plane of Water. For example, the Oceanus dragon from the Draconomicon is (Aquatic, Extraplanar) with the amphibious and water breathing abilities. The wastrilith, skulvyn, and myrmyxicus demons also have the Aquatic subtype rather than the Water subtype (however, they are not amphibious).
 

Shade said:
While the Water subtype would suffice, and is superior to Aquatic, it seems to be reserved more for creatures with connections to the Elemental Plane of Water.

that's what i was thinking.

now, thoughts on the envelop/drown, as well as skills and feats:

Skills: 72 – (choose from: Bluff, Concentration, Craft, Diplomacy, Escape Artist, Handle Animal, Heal, Hide, Knowledge (arcana, nature, religion, the planes), Listen, Move Silently, Perform, Sense Motive, Spellcraft, Spot, Survival, Swim – bonus)
Feats: 2 (choose from: Alertness, Combat Reflexes, Dodge, Improved Critical (Slam), Improved Initiative, Power Attack, Stealthy or other suggestion)
 
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BOZ said:
“In dolphin form, a noviere's body is composed of water bound together by her magical nature. She can attack by making a powerful ramming strike once per round and can use the surrounding water to shield herself from harm. In this body, the noviere is AC -3. If the noviere scores a hit with natural 19 or 20, she can choose to envelop her opponent, effectively holding it motionless with a Strength of 20. Neither the held opponent nor the noviere can make any attacks while she holds it. To escape the noviere's grasp, the victim must succeed at a bend bars/lift gates roll or find a way to drive the noviere away with magic.“

would that be a grapple attack, or something more like the gelatinous cube’s engulf? Would it coincide with the slam attack, or be its own thing? Perhaps she envelops on a critical hit with the slam?

I like the gelatinous cube-like ability. I suppose a critical hit would be a good trigger for the ability.

Check out the aballin in Monsters of Faerun for another similar ability (Drown).
 

how aboot this? :D

Envelop (Ex): A noviere in dolphin form can draw a victim into its fluid form by moving into the creature’s space as a standard action. Opponents can make attacks of opportunity against the noviere, but if they do so they are not entitled to a saving throw. Those who do not attempt attacks of opportunity must succeed on a DC X Reflex save or be enveloped; on a success, they are able to move 5 feet away from the noviere in any direction (opponent’s choice). Enveloped creatures are considered to be grappled and trapped within the noviere’s body. The save DC is Strength-based.

The noviere can also envelop a victim by scoring a critical hit with its slam attack and pulling the victim into its space. Victims enveloped in this way are entitled to neither a saving throw nor an attack of opportunity.

If the noviere is able to maintain a hold on the victim, the victim will be at risk of drowning (see Water Dangers in the Dungeon Master’s Guide for the risks and effects of drowning). A trapped victim can attack the noviere or make additional grapple checks to escape its grasp. The character cannot cast spells with a verbal component or use any other item or ability that requires speech. If other characters use edged weapons to attack the noviere while it is holding a victim, those attacks have a 25% chance of hitting the trapped character, and they do no harm to the noviere.

While holding a victim, the noviere cannot attack other creatures with its slam, nor can it shift its form. It can, however, use its spells, spell-like abilities, and water bolt attack.
 

It looks pretty good. One question on this part:

BOZ said:
The noviere can also envelop a victim by scoring a critical hit with its slam attack and pulling the victim into its space. Victims enveloped in this way are entitled to neither a saving throw nor an attack of opportunity

Is this automatic, or should it have to make an opposed grapple (with big bonuses) or allow the victim a Reflex save?
 

i don't know. :) thoughts? there should be some kind of "out" i suppose. maybe opposed grapple check would be better than saving throw.
 

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