Shade
Monster Junkie
Sure enough. One of my absolute faves, the chronotyryn.Knight Otu said:I agree that Knowledgeable might be an interesting idea (wasn't there a second creature with that ability?).
Sure enough. One of my absolute faves, the chronotyryn.Knight Otu said:I agree that Knowledgeable might be an interesting idea (wasn't there a second creature with that ability?).
Shade said:I wondered the same thing, and drew the same conclusion.![]()
Knight Otu said:Doesn't really look to me as if the owl archon and the noctral share more than superficial similarities. They seem like different creatures.
Shade said:True. I suppose we could roll 'em into one ability, and call it "honest telepathy" or somesuch. Or just leave it as it is, but add the caveat in parentheses.
Shade said:I like the loremaster angle. For a third option, from the xerfilstyx:
Knowledgeable (Ex): Swimming for so long in the River Styx has made xerfilstyxes some of the most knowledgeable beings in Baator. A xerfilstyx makes Knowledge checks for any Knowledge skills as if it had a minimum of 10 ranks in that skill. To surpass the 10-rank minimum, the xerfilstyx must assign more than 10 ranks to the skill as normal.
Knight Otu said:I agree that Knowledgeable might be an interesting idea (wasn't there a second creature with that ability?).
Shade said:Sure enough. One of my absolute faves, the chronotyryn.
I think they are stating that they don't naturally communicate with nonanimals with a language, but can rely on telepathy and tongues to communicate with them.BOZ said:"Noctrals have a gentle hooting call, but otherwise do not speak (except through magic).
Noctrals communicate with mortals using telepathy, and with animals using their speak to animals ability."
Aha! I thought I had seen that. Just needed to find it again. So, keep in mind, that they never speak in an intelligible language. (makes me wonder why they have tongues as a spell-like?)
That looks fine, but I think it should be supernatural. I just can't picture this ability ever being extraordinary. Maybe it's just me, though.BOZ said:Posting this again:
"They have a natural telepathy ability that they use to communicate with most mortal creatures, with a 1-mile range. The noctral's intelligence allows it to effectively defect lie when telepathically conversing with a human or demihuman."
Note that it's suggesting that the detect lie is almost a natural (Ex) ability, because the creature is so intelligent.
well, I was thinking about merely including it under the Telepathy description, but then since telepathy doesn't always have a description, maybe we could just go with:
Discern Lies (Ex??): When a noctral is using telepathy to communicate with a humanoid, it can discern lies, as the spell (caster level Xth) as a free action. The humanoid can resist with a DC X Will save. The save DC is Charisma-based.
BOZ said:I can't say this as a fact, but let me give you my opinion as to why this ability works the way it does. What does the River Styx do? It steals memories. Therefore, one might assume that the river is full of information stolen from people. Thus, a creature such as the xerfilstyx which is immune to the effects of the river, would be swimming around in this knowledge constantly, wouldn't it? I don't think a noctral is subject to the same circumstances, so I don't know that I would want to use this ability.
Essentially the same, except that chronotyryns are simply "hoarders of knowledge", so I think we could use it.BOZ said:how does that one compare?![]()
Shade said:I think they are stating that they don't naturally communicate with nonanimals with a language, but can rely on telepathy and tongues to communicate with them.
Shade said:That looks fine, but I think it should be supernatural. I just can't picture this ability ever being extraordinary. Maybe it's just me, though.
Shade said:Essentially the same, except that chronotyryns are simply "hoarders of knowledge", so I think we could use it.
Perhaps it was that way. I think that'll work.BOZ said:perhaps so. Or, perhaps back in the day, telepathy did not guarantee that you could speak someone's language, and the noctral was incapable of human speech. Since it isn't a major issue and there's no clear answer, I'll leave it that it does not speak aloud except by the tongues spell, and uses telepathy for most communication with sentients.
Gotcha...but wouldn't that be represented by a big bonus to Sense Motive instead?BOZ said:I don't know - I was thinking that it could be something like a kickass sense motive check that you could tell when someone is lying. But you're probably right.
Sounds like a plan.BOZ said:hmm... I think I'm going to have to prefer to keep it really basic:
Legend Lore (Sp): Three times per day, a noctral can use legend lore, as the spell (caster level 15th).
And maybe tack on a version of the loremaster ability for at will use?
Shade said:Gotcha...but wouldn't that be represented by a big bonus to Sense Motive instead?
Shade said:Sounds like a plan.
That's simply....genius.BOZ said:point taken...we could always do both - give it a Su discern lies ability, and some nice ranks in Sense Motive.
Yep.BOZ said:giving it both the simplified legend lore, and a loremaster ability?![]()
Shade said:That's simply....genius.![]()
Uncanny Dodge (Ex): During the time from sunset to sunrise, noctrals are never caught flat-footed and cannot be flanked.
It seems like an (Ex) ability to me.BOZ said:Lore Keeper (Ex?): A noctral has the ability to know legends or information regarding various topics, just as a bard can with bardic knowledge. The noctral adds its Hit Dice and its Intelligence modifier to the lore check, which functions otherwise exactly like a bardic knowledge check.
8th should be fine.BOZ said:Spell-Like Abilities: At will—invisibility, speak with animals. Caster level Xth. (8?)
You don't need to include this anymore, unless you are going to add in additional details regarding discern lies. Usually it just shows up on the SQ line now, like darkvision.BOZ said:Telepathy (Su): A noctral can communicate telepathically with any creature within 1 mile that has a language.
I think a bonus on Listen checks should cover it.BOZ said:“Noctrals' hearing has a range four times greater than that of a normal human.”
anything we need to do with that?
Uncanny Dodge is a good idea.BOZ said:“ These increased senses make surprising a noctral extremely difficult. During the time from sunset to sunrise, noctrals cannot be surprised. During daylight hours (during which they are normally sleeping), noctrals can only be surprised on a 1-2.”
But of course.BOZ said:“In twilight, their feathers cloak them in soft, silent shadow.”
situational Hide bonus?![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.