BOZ
Creature Cataloguer
Shade said:Cool. And are we going with some variation of this?
Planar Dependent (Ex): A dhour can survive out of the Astral or Ethereal Planes for 1 hour by using 2 power points. Once it is out of power points, it begins to drown (refer to the drowning rules on page 304 of the Dungeon Master’s Guide).
where did that come from? and we will have to change that up somehow, since we're not giving it power points.
Very, very rough draft:
Planar Tracking (Su): A dhour can attempt to track normally even through the featureless wastes of the Astral Plane (base DC 25) and the Ethereal Plane. A dhour can use this ability to track quarry that uses a teleportation spell to travel, by entering the Astral Plane at the departure point, following the trail of the teleportation through the Atral Plane, and returning to the plane of departure at its quarry's destination.
A dhour can also recreate whatever effect it was that allowed the travel (spell or spell-like ability, magic item, conduit, color pool) and follow to the exact spot that its quarry went to. A dhour can only open such a portal while on the Astral or Ethereal plane.
(keep in mind that its plane shift allows it to return to those planes at will)