BOZ
Creature Cataloguer
Let’s go through these one at a time, since they are not overly complex.
Hallucigenia
FREQUENCY: Very rare
NO. APPEARING: 1-4
ARMOR CLASS: 5
MOVEMENT: 9
HIT DICE: 9
THAC0: 11
NO. OF ATTACKS: 9
DAMAGE/ATTACK: 1d10/1d6/1d4 (x7)
SPECIAL ATTACKS: Trample
SPECIAL DEFENSES: Nil
SIZE: H (25’ long, 18’ high at the shoulder)
MORALE: Fearless (20)
XP VALUE: 3,000
Hallucigenia is well named. Totally unprecedented, it is so strange that no one’s sure about anything regarding this creature. It is assumed that the rounded thing at one end is the head. The thing on the tail end has an opening, and may well be a mouth and throat. Gould has suggested that perhaps this “animal” is only a complicated organ from a much larger creature. Keeping all this in mind, let’s finish this listing.
Like certain other creatures, Hallucigenia may leave the water for an hour or more at a time, wreaking havoc on the local flora and fauna. It has nine standard attacks: the seven back-mounted, pincer-tipped tentacles do 1d4 points of damage each; the cluster of six small tentacles inflict total damage of 1d6; and the throat/tail/whatever can constrict for 1d10 points. In addition, the monster has the option of walking over a prone opponent. Its legs (if that’s what they are) are so sharp that each one does 1d8 points of damage, and Hallucigenia has fourteen of them. That’s a maximum of 112 points of damage for one series of attacks! Remember to roll each attack separately. If the creature is fighting other foes at the same time, we have another 44 points of potential damage. No matter how you look at it, a monster that can dish out 156 points of damage in one combat sequence is a lot of monster!
So…
Hallucigenia
Huge Vermin (Aquatic)
Hit Dice: 9d8+X (X hp)
Initiative: +X
Speed: 25 ft (5 squares)
Armor Class: 15 (-2 size, +X Dex, +X natural), touch X, flat-footed X
Base Attack/Grapple: +6/+X
Attack: X
Full Attack: “Tail” +X melee (1d10+X) and 6 tentacles +X melee (1) and 7 pincer-tentacles (1d4+X)
Space/Reach: 15 ft/10 ft
Special Attacks: constrict, trample/pierce
Special Qualities: amphibious?, darkvision 60 ft
Saves: Fort +X Ref +X Will +X
Abilities: Str X, Dex X, Con X, Int ---, Wis X, Cha X
Skills:
Feats: (Multiattack as bonus)
Environment: Any aquatic
Organization: Solitary or 1-4
Challenge Rating: X
Treasure: None
Alignment: Always neutral
Advancement: 10-18 HD (Huge); 19-27 HD (Gargantuan)
Level Adjustment: ---
“Like certain other creatures, Hallucigenia may leave the water for an hour or more at a time, wreaking havoc on the local flora and fauna.”
Amphibious SQ, or something more like a reverse hold breath?
“the throat/tail/whatever can constrict for 1d10 points”
standard constrict attack, I’m sure.
“In addition, the monster has the option of walking over a prone opponent. Its legs (if that’s what they are) are so sharp that each one does 1d8 points of damage, and Hallucigenia has fourteen of them. That’s a maximum of 112 points of damage for one series of attacks! Remember to roll each attack separately. If the creature is fighting other foes at the same time, we have another 44 points of potential damage. No matter how you look at it, a monster that can dish out 156 points of damage in one combat sequence is a lot of monster!”
at first it sounds a bit like a trample attack, although this is not truly the case. It works a bit similarly, but only just a bit. I’d say that as part of its normal movement, it may “walk” on any single creature in its threat range (which is decent, since it is Huge) – this subjects the creature to 14 individual leg/spine attacks which do 1d8 damage each if they hit. And, what’s worse, it can still make its normal attack routine against other foes.
To keep it simple, instead of 14 separate attack rolls, we could just make the damage 14d8 for such a trample. I’d say this affects only Large or smaller creatures.
Hallucigenia
FREQUENCY: Very rare
NO. APPEARING: 1-4
ARMOR CLASS: 5
MOVEMENT: 9
HIT DICE: 9
THAC0: 11
NO. OF ATTACKS: 9
DAMAGE/ATTACK: 1d10/1d6/1d4 (x7)
SPECIAL ATTACKS: Trample
SPECIAL DEFENSES: Nil
SIZE: H (25’ long, 18’ high at the shoulder)
MORALE: Fearless (20)
XP VALUE: 3,000
Hallucigenia is well named. Totally unprecedented, it is so strange that no one’s sure about anything regarding this creature. It is assumed that the rounded thing at one end is the head. The thing on the tail end has an opening, and may well be a mouth and throat. Gould has suggested that perhaps this “animal” is only a complicated organ from a much larger creature. Keeping all this in mind, let’s finish this listing.
Like certain other creatures, Hallucigenia may leave the water for an hour or more at a time, wreaking havoc on the local flora and fauna. It has nine standard attacks: the seven back-mounted, pincer-tipped tentacles do 1d4 points of damage each; the cluster of six small tentacles inflict total damage of 1d6; and the throat/tail/whatever can constrict for 1d10 points. In addition, the monster has the option of walking over a prone opponent. Its legs (if that’s what they are) are so sharp that each one does 1d8 points of damage, and Hallucigenia has fourteen of them. That’s a maximum of 112 points of damage for one series of attacks! Remember to roll each attack separately. If the creature is fighting other foes at the same time, we have another 44 points of potential damage. No matter how you look at it, a monster that can dish out 156 points of damage in one combat sequence is a lot of monster!
So…
Hallucigenia
Huge Vermin (Aquatic)
Hit Dice: 9d8+X (X hp)
Initiative: +X
Speed: 25 ft (5 squares)
Armor Class: 15 (-2 size, +X Dex, +X natural), touch X, flat-footed X
Base Attack/Grapple: +6/+X
Attack: X
Full Attack: “Tail” +X melee (1d10+X) and 6 tentacles +X melee (1) and 7 pincer-tentacles (1d4+X)
Space/Reach: 15 ft/10 ft
Special Attacks: constrict, trample/pierce
Special Qualities: amphibious?, darkvision 60 ft
Saves: Fort +X Ref +X Will +X
Abilities: Str X, Dex X, Con X, Int ---, Wis X, Cha X
Skills:
Feats: (Multiattack as bonus)
Environment: Any aquatic
Organization: Solitary or 1-4
Challenge Rating: X
Treasure: None
Alignment: Always neutral
Advancement: 10-18 HD (Huge); 19-27 HD (Gargantuan)
Level Adjustment: ---
“Like certain other creatures, Hallucigenia may leave the water for an hour or more at a time, wreaking havoc on the local flora and fauna.”
Amphibious SQ, or something more like a reverse hold breath?
“the throat/tail/whatever can constrict for 1d10 points”
standard constrict attack, I’m sure.
“In addition, the monster has the option of walking over a prone opponent. Its legs (if that’s what they are) are so sharp that each one does 1d8 points of damage, and Hallucigenia has fourteen of them. That’s a maximum of 112 points of damage for one series of attacks! Remember to roll each attack separately. If the creature is fighting other foes at the same time, we have another 44 points of potential damage. No matter how you look at it, a monster that can dish out 156 points of damage in one combat sequence is a lot of monster!”
at first it sounds a bit like a trample attack, although this is not truly the case. It works a bit similarly, but only just a bit. I’d say that as part of its normal movement, it may “walk” on any single creature in its threat range (which is decent, since it is Huge) – this subjects the creature to 14 individual leg/spine attacks which do 1d8 damage each if they hit. And, what’s worse, it can still make its normal attack routine against other foes.
To keep it simple, instead of 14 separate attack rolls, we could just make the damage 14d8 for such a trample. I’d say this affects only Large or smaller creatures.