demiurge1138
Inventor of Super-Toast
There are no D&D cynodonts, dicynodonts or labyrinthodonts, although I did stat out a few cynodonts for my World of Kong project that we could use as a baseline.
Anyway...
Dinicthys
Huge Animal (Aquatic)
Hit Dice: 10d8+50 (95 hp)
Initiative: +3
Speed: Swim 40ft (12 squares)
Armor Class: 22 (-2 size, -1 Dex, +15 natural), touch 7, flat-footed 22
Base Attack/Grapple: +7/+23
Attack: Bite +13 melee (3d6+12)
Full Attack: Bite +13 melee (3d6+12)
Space/Reach: 15ft/10ft
Special Abilities: Improved grab, swallow whole
Special Qualities: Low-light vision
Saves: Fort +12, Ref +6, Will +5
Abilities: Str 26, Dex 8, Con 21, Int 1, Wis 14, Cha 2
Skills: Move Silently +9, Spot +8
Feats: Endurance, Improved Initiative, Power Attack, Skill Focus (Move Silently)
Environment: Warm aquatic
Organization: Solitary
Challenge Rating: 6
Treasure: None
Alignment: Always neutral
Advancement: 11-20 HD (Huge), 21-30 HD (Gargantuan)
This massive fish is entirely covered with huge bony plates, which extend over its jaws to form a horny beak.
The dinicthys is a fish out of history, one whose species is only slightly younger than the evolution of jaws.
A dinicthys is around 30 feet long, but they grow throughout their lives, resulting in some frightfully huge specimens. Although driven into extinction in most areas by the faster and keener-sensed sharks, dinicthys thrive in warm costal waters. They are capable of living in much shallower water than sharks even of smaller sizes, and feed on fish and animals venturing into their territories- including humanoids.
Combat
In combat, a dinicthys grabs an unsuspecting prey item and either swallows it or rips it into bloody chunks. Its bite is as powerful as that of a tyrannosaurus, and can shear through steel.
Improved Grab (Ex): In order to use this ability, a dinicthys must hit with a bite attack. If it hits, it can make a grapple check as a free action without provoking an attack of opportunity. If it gets a hold, it deals automatic bite damage each round and can swallow its opponent whole.
Swallow Whole (Ex): By making a successful grapple check, a dinicthys may swallow a held foe at least one size smaller than itself whole. Once swallowed, a victim takes 2d8+8 points of bludgeoning damage plus 8 acid damage every round until it escapes or dies. A successful grapple check allows the creature to climb out of the stomach and into the dinicthys’s mouth, where another grapple check is required to get free. Alternatively, the swallowed creature can escape by cutting its way out with either claws or a light slashing or piecing weapon. Dealing at least 30 points of damage (AC 13) in this fashion allows the creature to escape. Once a single swallowed creature exits, muscular action closes the whole; another swallowed creature must cut its way out as well. A dinicthys’s stomach can hold 2 Medium-sized, 8 Small, 32 Tiny or 128 Diminutive or smaller creatures.
Skills: A dinicthys has a +8 racial bonus on any Swim check to perform a special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Based on its crazy shearing jaws, augmented critical seems like a good SA. We also might want to slow it down a bit. Wikipedia suggests (in the article on this animal's actual scientific name, Dunkleosteus) that it was a powerful suction feeder, pulling prey into its jaws, which might be fun to figure out mechanically.
Anyway...
Dinicthys
Huge Animal (Aquatic)
Hit Dice: 10d8+50 (95 hp)
Initiative: +3
Speed: Swim 40ft (12 squares)
Armor Class: 22 (-2 size, -1 Dex, +15 natural), touch 7, flat-footed 22
Base Attack/Grapple: +7/+23
Attack: Bite +13 melee (3d6+12)
Full Attack: Bite +13 melee (3d6+12)
Space/Reach: 15ft/10ft
Special Abilities: Improved grab, swallow whole
Special Qualities: Low-light vision
Saves: Fort +12, Ref +6, Will +5
Abilities: Str 26, Dex 8, Con 21, Int 1, Wis 14, Cha 2
Skills: Move Silently +9, Spot +8
Feats: Endurance, Improved Initiative, Power Attack, Skill Focus (Move Silently)
Environment: Warm aquatic
Organization: Solitary
Challenge Rating: 6
Treasure: None
Alignment: Always neutral
Advancement: 11-20 HD (Huge), 21-30 HD (Gargantuan)
This massive fish is entirely covered with huge bony plates, which extend over its jaws to form a horny beak.
The dinicthys is a fish out of history, one whose species is only slightly younger than the evolution of jaws.
A dinicthys is around 30 feet long, but they grow throughout their lives, resulting in some frightfully huge specimens. Although driven into extinction in most areas by the faster and keener-sensed sharks, dinicthys thrive in warm costal waters. They are capable of living in much shallower water than sharks even of smaller sizes, and feed on fish and animals venturing into their territories- including humanoids.
Combat
In combat, a dinicthys grabs an unsuspecting prey item and either swallows it or rips it into bloody chunks. Its bite is as powerful as that of a tyrannosaurus, and can shear through steel.
Improved Grab (Ex): In order to use this ability, a dinicthys must hit with a bite attack. If it hits, it can make a grapple check as a free action without provoking an attack of opportunity. If it gets a hold, it deals automatic bite damage each round and can swallow its opponent whole.
Swallow Whole (Ex): By making a successful grapple check, a dinicthys may swallow a held foe at least one size smaller than itself whole. Once swallowed, a victim takes 2d8+8 points of bludgeoning damage plus 8 acid damage every round until it escapes or dies. A successful grapple check allows the creature to climb out of the stomach and into the dinicthys’s mouth, where another grapple check is required to get free. Alternatively, the swallowed creature can escape by cutting its way out with either claws or a light slashing or piecing weapon. Dealing at least 30 points of damage (AC 13) in this fashion allows the creature to escape. Once a single swallowed creature exits, muscular action closes the whole; another swallowed creature must cut its way out as well. A dinicthys’s stomach can hold 2 Medium-sized, 8 Small, 32 Tiny or 128 Diminutive or smaller creatures.
Skills: A dinicthys has a +8 racial bonus on any Swim check to perform a special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Based on its crazy shearing jaws, augmented critical seems like a good SA. We also might want to slow it down a bit. Wikipedia suggests (in the article on this animal's actual scientific name, Dunkleosteus) that it was a powerful suction feeder, pulling prey into its jaws, which might be fun to figure out mechanically.