Since I have nothing better to do, I'll post the stat-block I came up with.
Dicynodont, Dicynodon
Small Animal
Hit Dice: 2d4+6 (13 hp)
Initiative: +0
Speed: 20 ft. (4 squares)
Armor Class: 13 (+1 size, +2 natural), touch 11, flat-footed 13
Base Attack/Grapple: +1/-3
Attack: Bite +2 melee (1d4)
Full Attack: Bite +2 melee (1d4)
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +3, Will +1
Abilities: Str 10, Dex 10, Con 15, Int 2, Wis 12, Cha 4
Skills: Hide +4, Listen +5, Spot +5, 1 more point
Feats: Alertness
Environment: Temperate or warm land
Organization: Solitary, pair, or herd (5-40)?
Challenge Rating: 1/2?
Treasure: None
Alignment: Always neutral
Advancement: 3-4 HD (Small); 5-6 HD (Medium)
Level Adjustment: -