Converting prehistoric creatures

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Here's the arctic adaptation ability...

Arctic Adaptation (Ex): A musk-ox does not need to make Fortitude saves to avoid taking nonlethal damage in conditions between 40 degrees and -20 degrees. In conditions of extreme cold (below -20 degrees) it must make Fortitude saves like any other creature, but gains a +4 racial bonus on this save.

Here's something similar we did earlier...

Temperature Regulation (Ex): An echidna's lukewarm blood and embedded spines allow it to better tolerate cold temperatures, but also makes it more vulnerable to heat. A giant echidna need not make a Fortitude save to avoid nonlethal damage in cold temperatures. However, it suffers a -4 penalty on Fortitude saves to avoid nonlethal damage in hot temperatures (see Heat Dangers in the DMG).
 

Arid Adaptation (Ex): A diictodon does not need to make Fortitude saves to avoid taking nonlethal damage in conditions between 90 degrees and 140 degrees. In conditions of extreme heat (above 140 degrees) it must make Fortitude saves like any other creature, but gains a +4 racial bonus on this save. In addition, a diictodon needs to drink only half as much water as similarly-sized creatures.
 




Okay, then let's start with Dicynodon.

Upsizing the Diictodon gives the following ability scores:
Str 9, Dex 10, Con 13, Int 2, Wis 12, Cha 4

I'd advocate increasing the Con score to at least 15. I'd also give it a natural armor bonus of +2 for a total AC of 13 (+1 size, +2 natural).

According to Wikipedia, Dicynodon was found in more places than just South Africa, so its environment should be something like Temperate or warm land.

Edit: I also came up with flavor text.

This dog-sized creature resembles a fat lizard with a short tail and a turtle's head. Two fangs are situated directly behind its hooked beak.

Dicynodon is a dicynodont, an herbivorous therapsid (“mammal-like reptile”). Dicynodonts are characterized by their parrot-like beaks, two tusks in the upper jaw, and barrel-shaped bodies with splayed legs. Dicynodon is a common, widespread representative of the dicynodont lineage. Unlike some of its smaller cousins (such as the robertia), the dicynodon is relatively unspecialized, which accounts for its wide range.

Dicynodons average about 4 feet in length and weigh around 60 pounds.

Combat
Dicynodons flee if threatened, but will bite as a last resort.
 
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Since I have nothing better to do, I'll post the stat-block I came up with.

Dicynodont, Dicynodon
Small Animal
Hit Dice: 2d4+6 (13 hp)
Initiative: +0
Speed: 20 ft. (4 squares)
Armor Class: 13 (+1 size, +2 natural), touch 11, flat-footed 13
Base Attack/Grapple: +1/-3
Attack: Bite +2 melee (1d4)
Full Attack: Bite +2 melee (1d4)
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +3, Will +1
Abilities: Str 10, Dex 10, Con 15, Int 2, Wis 12, Cha 4
Skills: Hide +4, Listen +5, Spot +5, 1 more point
Feats: Alertness
Environment: Temperate or warm land
Organization: Solitary, pair, or herd (5-40)?
Challenge Rating: 1/2?
Treasure: None
Alignment: Always neutral
Advancement: 3-4 HD (Small); 5-6 HD (Medium)
Level Adjustment: -
 

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