Converting prehistoric creatures

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7 HD is good for me.

I was thinking that the slime would act to entangle opponents.

I'm thinking the core ability of these guys would be infestation. Like the death scarab swarm in Sandstorm, they'd be able to start burrowing into distracted opponents and eat their way out, dealing Con damage.
 


Sounds good.

Piranha swarm has Str 4, Dex 15, Con 12, Int 1, Wis 12, Cha 2.

A Medium eel has Str 13, Dex 15, Con 12, Int 1, Wis 12, Cha 2.

A viper swarm has Str 1, Dex 15, Con 12, Int 1, Wis 12, Cha 2.

So it looks like Str is really the only thing we need to work with. :)
 



Sounds good.

Piranha swarm has Str 4, Dex 15, Con 12, Int 1, Wis 12, Cha 2.

A Medium eel has Str 13, Dex 15, Con 12, Int 1, Wis 12, Cha 2.

A viper swarm has Str 1, Dex 15, Con 12, Int 1, Wis 12, Cha 2.

So it looks like Str is really the only thing we need to work with. :)

Well a hagfish is a fair bit bigger than a piranha, but not as powerfully built (something like 18-24 inches long versus 6-9 inches if I recall correctly).

So, how about Strength 5?

Not that it makes much difference with a Swarm.
 

Added to Homebrews.

Someone want to writeup the entangling slime?

I thought the Slime was protective, not offensive. Doesn't it coat itself with slime when a predator grabs it, so its attacker is left with a mouthful of nasty ooze instead of hagfish?

Still, hundreds and hundreds of hagfish could be able to produce so much slime they could entrap a creature in it. Hmm, I'm thinking it would be based on the web spell's write up.

Entangling Slime: As a standard action, a hagfish swarm can produce huge volumes of sticky slime in the spaces it occupies. All creatures within these spaces except for the hagfish must make a DC X Reflex check or a DC Y Escape Artist save every round or become entangled (q.v.). These creatures remain entangled in the slime even if they leave the spaces occupied by the hagfish swarm, they can attempt a Reflex or Escape Artist check as a standard action to free themselves of their slime coating, but if they are still in contact with a field of Entangling Slime they must make additional saves to avoid becoming ensnared again.

Hagfish slime clogs the gills of aquatic creatures, most marine animals entangled by the slime cannot breathe and risk drowning.

A 5 foot thickness of hagfish slime provides cover, 20 feet provides total cover.

The hagfish swarm moves at half speed while coated in slime, but is not otherwise penalized. By spending a move action a hagfish swarm can shed its Entangling Slime and swim at its full speed. The slime remains behind in the spaces the hagfish swarm occupied and will entangle any creature that enters that area.

The field of slime produced by a hagfish swarm breaks up and dissipates after an hour.
 

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