Converting prehistoric creatures


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Cleon

Legend
Rolling dice...

EDIT: Since it's a 6, I guess that's the 3rd option, or Nik'too.

If you like, the Savage Coast Monstrous Compendium WotC unleashed to the public has AD&D stats. You can see them here in the The Vaults of Pandius.

Note it says they are "stronger than horses".

The dismembering bite sounds nasty. Should we keep that, or reserve it for a "Dire Nik'too"?
 


Cleon

Legend
No need to save it! Vorpal bite!

It doesn't bite off Heads. Fortunately.

We can reuse this sweet little special attack:

Sever Limb (Su): If the quickbiter scores a critical hit with its bite attack, the victim must succeed on a DC 21 Fortitude save or lose a hand or foot (determine randomly). A victim who loses a foot falls prone and has its land speed reduced to 5 feet. A severed hand makes it impossible for the subject to use objects in that hand or cast spells with somatic components. The save DC is Strength-based.
 

Shade

Monster Junkie
It doesn't bite off Heads. Fortunately.

We can reuse this sweet little special attack:

Sever Limb (Su): If the quickbiter scores a critical hit with its bite attack, the victim must succeed on a DC 21 Fortitude save or lose a hand or foot (determine randomly). A victim who loses a foot falls prone and has its land speed reduced to 5 feet. A severed hand makes it impossible for the subject to use objects in that hand or cast spells with somatic components. The save DC is Strength-based.

I was going to mention that we'd done something like that several times before. Where'd you find that one?
 

freyar

Extradimensional Explorer
Not vorpal in the head sense, vorpal in the chopping sense! Don't you like exception-based nomenclature? :p

That Su ability will work perfectly, though I think it should be Ex in this case.
 

Cleon

Legend
I was going to mention that we'd done something like that several times before. Where'd you find that one?

Don't you remember us converting the Quickbiter?

It's originally from the Crypt of Lyzandred the Mad.

Anyhow, I think we have enough for me to begin a Working Draft. I'll just downsize a Giant Sea Turtle to begin with and we can start fiddling with it from there.
 

Cleon

Legend
Nikt'oo Working Draft

Nikt'oo, Female
Large Animal (Aquatic)
Hit Dice: 3d8+12 (25 hp)
Initiative: -1
Speed: 20 ft. (4 squares), swim 40 ft.
Armor Class: 15 (-1 size, -1 Dex, +7 natural), touch 8, flat-footed 15
Base Attack/Grapple: +2/+11
Attack: Bite +7 melee (1d10+7)
Full Attack: Bite +7 melee (1d10+7)
Space/Reach: 10 ft./5 ft.
Special Attacks: Sever limb
Special Qualities: Amphibious, indefatigable march, low-light vision
Saves: Fort +9, Ref +2, Will +2
Abilities: Str 20, Dex 9, Con 19, Int 1, Wis 12, Cha 4
Skills: Spot +7, Swim +13
Feats: Endurance (B), Great Fortitude, Weapon Focus (bite)
Environment: Any aquatic or forest
Organization: Solitary
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: 4-6 HD (Large)
Level Adjustment:

A large turtle-like creature with a viciously sharp beak.

A nikt'oo is not a turtle, although it looks very much like one. These reptilian creatures can breathe both water and air. Their shells are mostly thick hide, with inserts of bony plates. Female nikt'oo live in the sea and in coastal forests. Male nikt'oo live in the sea, emerging onto the shore only to fight for mates and breed. Nikt'oo can be tamed and trained as mounts and beasts of burden. Usually only female nikt'oo are trained, as the flipper-footed males are far more aggressive and can not move easily on land. Nikt'oo are mostly domesticated by tortles, snappers, and other reptilian humanoids.

An adult niktoo is typically 10 to 12 feet long and stands about 3 feet high. Adult female nikt'oo usually weigh about 2,500 pounds, but they can weigh more than twice as much. Male nikt'oo can grow much bigger than females, reaching lengths of up to 20 feet.

COMBAT

Nikt'oo are normally passive creatures who only become aggressive during their mating season. They usually only fight when their lives are threatened or if they've been specially trained for war. Male nikt'oos will viciously defend a female if it is interfered with during egg-laying.

Sever Limb (Su): If the nikt'oo scores a critical hit with its bite attack, the victim must succeed on a DC 16 Fortitude save or lose a hand or foot (determine randomly). A victim who loses a foot falls prone and has its land speed reduced to 5 feet. A severed hand makes it impossible for the subject to use objects in that hand or cast spells with somatic components. The save DC is Strength-based.

Indefatigable March (Ex): In a day of normal walking, a nikt'oo can walk for 16 hours instead of the 8 hours of a normal creature. The remaining time is usually spent resting and eating. Thus, a nikt'oo can move twice as many miles in a day as its 20 ft. land speed would indicate. If a nikt'oo walks for longer than 16 hours per day it can become worn out (see the Forced March subsection of the Overland Movement rules). A nikt'oo can use its Indefatigable March ability while swimming, but it swims at half speed (20 ft.) while doing so. A nikt'oo can not use Indefatigable March while under the effect of any spell or special ability that increases its speed.

A nikt'oo can eat and sleep during a Indefatigable March and continue walking (or swimming at half-speed). If it encounters a threat or unexpected obstacle while "sleep marching" it can attempt a Listen or Spot checks to notice it, at a -5 penalty. If it succeeds the nikt'oo immediately wakes up.

Skills: A nikt'oo has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. A nikt'oo can use its Dexterity modifier or its Strength modifier on Swim checks. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

Carrying Capacity
A light load for a nikt'oo is up to 400 pounds; a medium load, 401-800 pounds; and a heavy load, 801-1200 pounds. A nikt'oo can drag 6,000 pounds.

Nikt'oo, Male
The above entry describes a female nikt'oo. Male nikt'oo are bulkier than females and spend their lives at sea. They are clumsy on land, and usually only emerge from the water to attack creatures they think are threatening a female nikt'oo. An average male nikt'oo is 10 to 12 feet long and weighs 2500 to 4000 pounds. Male nikt'oo can grow much bigger than females, reaching lengths up to 20 feet and weights of 10 tons or more.

A male nikt'oos has the following changes to its statistics block. Any statistic that is not listed is the same as a female nikt'oo.

Speed: 5 ft. (1 square), swim 40 ft.
Environment: Any aquatic
Advancement: 4-6 HD (Large); 7-9 HD (Huge)
 
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