Wild Magic (Su): Once per day, a wingless wonder can create a wild magic effect as a standard action. This functions exactly like a rod of wonder, except effects originate from tne wingless wonder and all saving throws have a DC of X. The save DCs are Charisma-based.
It would be a good time for an update.![]()
And I agree with Cleon on the auto-bite and bite as secondary attacks only.
It would be a good time for an update.![]()
And I agree with Cleon on the auto-bite and bite as secondary attacks only.
The original monster bite damage seems to be 2d4. Sound ok to you two?
The Secrets of the Magister version has a 4d4 bite, but the others have a 2d4 bite. So, that suggests either 1d8 or 2d4 for the "low-powered" version of the Wonder, and 2d6 for the "Greater Wonder".
Which version are we currently working on again?![]()