Converting Psionic Creatures

Updated.

Comparing special abilities to standard thri-kreen, venom, leap, and dodge missiles are all identical.

J’ez usually live in rocky badlands and sandy wastes, terrain that exists throughout most of their nation in the North.

Skills: *A thri-kreen has a +4 racial bonus on Hide checks in sandy or arid settings.

Shall we change that to "sandy or rocky settings"?
 

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Updated.

Stick with usual thri-kreen psi-like abilities for psionic "variant"? Or swap a few out for more melee-focused powers, since...

"J’ez enjoy combat and war and are good military leaders. They prefer to use psionics against their opponents when possible, closing to melee when psionic attack is not an option."
 

I think that's just a sign of a psionic class as favored (since it sounds like they attack from a distance, perhaps psion (psychokinesis) or wilder).
 

Wilder sounds fun, a little less usual. While not necessary, it might distinguish them a little to change a couple of the psi-likes.
 

Upthread, we'd pegged 'em as psions/fighters, and saved wilder as a favored class for the more "naturalistic" subspecies.

So we're sticking with the standard thri-kreen PLAs?

Skills: 21
Thri-kreen have Balance, Climb, Hide, Jump, Listen, and Spot.

Feats: Deflect Arrows (B), Multiweapon Fighting, 1 more
 
Last edited:

Ok, let's go with psion/fighter.

3 ranks in each of those plus Tumble?

Ability Focus (poison)? Or maybe Weapon Focus (gythka)?
 

Skill suggestions sound good.

I prefer WF to AF, since they're venom wasn't any better than standard thri-kreen.
 


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