Converting Rangers from 3.0 to 3.5

The correct formula to compute the new HPs would be:

Remove any modifiers from your HPs like items or high/low Con, then:

ROUND(((oldHP-10)*0,8)+8;0)

The approach of removing 2 HPs for first level and 1 for every additional level is only fair for characters that have average HPs. Lucky rollers will get more than their due out of this and notorious low rollers would be punished even more.

See the attached table to find your new ranger's HPs.

~Marimmar
 

Attachments


log in or register to remove this ad

Marimmar said:
ROUND(((oldHP-10)*0,8)+8;0)
What about the 4th level 3.0 ranger with 13 (minimum) HPs? By your formula he converts to 10 which is *below* the minimum of 11. It happens because you forget that each die should be at least 1. I stand by my formula above :)
 

shoplifter said:


I can see why you'd do this, but are you going to also let him keep the old abilities? How about retconning the skill points? You can't do one and not the others... :)

sure you can

He gets the new abilities and starting at his next level he gets his new sp and hp. The sp increase and hp decrease balance each other without any headaches.
 


Thus far for my ranger my GM and I have made the following alterations.

-rerolled hit dice

This actually worked out fairly well for me, as over the five level conversion, I only lost nine hit points

-skill point redistribution

Extra two points are retroactive, and I got back my skill points from skills that no longer exist (eg Direction Sense, Animal Empathy) but I was only allowed to redistribute points among skills I'd already taken. No picking up of new skills.

-ranger bonus/virtual/whatever feat conversion

My GM had been allowing archery virtual feats (point blank shot and rapid shot) at first level as an option to the 3e standard. When I'd heard about the 3.5 changes, I thought I might have to lose one until I next leveled up (currently 5th level), but I'd chosen Endurance as one of my normal feats. Since it had become a bonus, I found my overall total was the same.

-animal companion

My wolf picked up the base companion abilities now (one extra known trick, link and share spells), but none of those abilities would have come into play yet in any case, so there is no RP reason to have them suddenly appear.

-favoured enemy bonus

My previous bonuses were doubled, but at this level that isn't a huge change. What I do find to be rather dramatic is that ranged weapons are no longer limited to 30 feet for the damage bonus to apply. This, I admit will likely change my tactics quite a lot. When facing favoured enemies, I'll be much less likely to close quickly. Makes me a bit more satisfied with the archey option.

Overall, my ranger conversion was very quick and painless.
 
Last edited:

We converted a ranger/fighter in my campaign. I just subtracted 2 for first level HD (max goes from 10 to 8) and subtracted 1/hp level after that (avg goes from 5.5 to 4.5).

So he lost 7 HPs and 3 feats converting 3.0 fighter and ranger levels to 3.5 ranger levels.

He picked up 29 skill points and the enduranceand manyshot feats.
 
Last edited:

A Ranger in my group re-rolled HPs.

He GAINED around 15 HPs. His initial rolls were something along the lines of: 1, 2, 2, 3, 1, 2, 4, 3. :)
 

Jens said:
What about the 4th level 3.0 ranger with 13 (minimum) HPs? By your formula he converts to 10 which is *below* the minimum of 11. It happens because you forget that each die should be at least 1. I stand by my formula above :)

True, there's an error in my formula. Damn, how could I have overseen the Rgr 4th with 13 HPs?! ;)

~Marimmar
 


I believe that's correct. I don't see why a ranger shouldn't be able to anyway....I suppose its not appropriate for certain Campaign Settings, but for many others its quite valid.
 

Remove ads

Top