Converting Rangers from 3.0 to 3.5


log in or register to remove this ad

In the campaign I play in skills and hitpoints were redone, that means 2 less hp at level 1 and 1 less for every other level. Skills were just redone.

(My ranger wizard got a bunch more skills due to the rgr and scry changes.)
 

I think it's a good idea to keep conversion as simple as possible. In other words, when possible calculate everything as if you were making a new ranger character at your character's level.

1. Hit Points. Use d8s. Full hit points at first level, roll for other levels.

2. Skill points. Figure out how many skill points you'd have if you were creating a new ranger at your ranger's level. Subtract your current skill points from this total (except for skill points from skills that no longer exist). Apply the result however you wish.

3. Animal companions. Apply the new animal companion rules to your current companion.

4. Spells. Use the new spells and spell tables. Ranger spells are Divine, and Divine spells work in mysterious ways.

5. Feats and abilities. This is the biggest potential source of difficulty. To keep it as simple as possible I'd just give your ranger the new feats and abilities of his level (including picking a combat path), and allow the player to re-chose feats for the character.

6. Equipment. If your ranger has magic medium armor I'd let him exchange it for light armor. So, if your ranger had +2 Silent Hide armor I'd let him exchange it for +2 Silent Leather armor, or Studded Leather, or any other Light armor. This exchange would be free, with no cost or refunds from differences in price.

7. Favored Enemy. Keep the current favored enemies, but use the new rules.

-z
 

ArcOfCorinth said:
Is it just me or is the ranger now allowed to select his own race as a Favored Enemy regardless of his alignment?

The definition of Favored Enemy in both 3.0 and 3.5 explains that his increased fighting ability towards these is due to training, not because he hates them.

I don't see any reason that a good human ranger couldn't take humans as his favored enemy - it's much easier for him to learn more about them than any other race, since he's likely to live amongst them, be trained by them etc.

I never liked the 3.0 rule against good characters anyway.

Duncan
 

Duncan Haldane said:
The definition of Favored Enemy in both 3.0 and 3.5 explains that his increased fighting ability towards these is due to training, not because he hates them.

but why bother to train on killing something if you don't? :D
 

BOZ said:


but why bother to train on killing something if you don't? :D

Because you DO kill them. If a good Ranger never killed humans there wouldn't have been so many people who wanted that option in 3.0 Many campaigns have many evil humans to fight. It makes sense that a human Ranger would possibly be best trained in fighting and killing other humans. That doesn't mean that the Ranger hates humans at all. Just that there is a good reason to be trained in the killing of them.
 
Last edited:

If you still have access to all of his old rolls, then subtract 2 hp (from first level) and have him reroll any 9s or 10s.

The chances of rolling any individual number on a d8 are the same as the chances of rolling that same number on a d10 (reroll 9s and 10s), so this is probably the fairest way - but it only works if you've got access to their old rolls.

J
 

Heh. In moments like these, I'm glad that I just give my players average hp. :cool:

- Usually rounded up Darkness
 
Last edited:

Remove ads

Top