Li Shenron
Legend
Teydyn said:and thats why you have to have a higher tumble then climb... oh wait, no!
Looks like its more about climbing then running...
I see what you mean. But "walking up walls" still seems to me more a matter of speed and agility rather than really climbing. You're not using your hands for example, you're just achieving the benefit of climbing but by walking quickly and maybe balancing. I definitely think that if it was a skill check, Tumble is more appropriate. But probably the author had in mind that it should be mostly a climb feature, so all the tricks with 2 or more skill requisites eventually should be double-checked before deciding which skill they should be converted into (at least if the 2 skills require different ranks) - here's the complete list:
>>> Social Recovery~Bluff 8 ranks, Diplomacy 5 ranks~Make Bluff check to replace a failed Diplomacy check
I think that "fixing" a failed diplomatic attempt is best done by keep being diplomatic, not by bluffing.
However this would be quite the same as simply allowing a retry on the diplomacy check...
A Bluff check allowed to change the result of diplomacy could be allowed also, although it doesn't seem completely fair for me, as it quite changes the whole mechanic of diplomacy. If allowed, then it definitely should be harder than the diplomacy DC itself.
>>> Conceal Spellcasting~Concentration 1 rank, Sleight of Hand 5 ranks, Spellcraft 1 rank~Conceal your spellcasting from onlookers
Spellcraft is the most relevant, no doubt.
Sleight of Hand makes sense only if the spell has somatic components, but why should it matter if the spell doesn't? And how could it be useful to conceal verbal components? If this was meant as main skill, then it's just a mistake.
The concentration rank is probably there for flavor only. Perhaps it could be vaguely justified ("you need to be careful to conceal your spells"? bah...).
I propose this trick to be made a Spellcraft roll, nothing else.
>>> Shrouded Dance~Hide 8 ranks, Perform (dance) 5 ranks~Use move action to gain concealment for 1 round
Tricky. You probably use this trick in plain sight, but you don't actually hide (or become invisible), you just get a temporary % concealment.
This sounds more about moving fast rather than really conceal yourself, so I propose it as a Perform(dance) check.
I'm not sure if I'd allow a Hide check at all to do the same thing. If I did, definitely higher DC.
>>> Magical Appraisal~Appraise 5 ranks, Knowledge (arcana) 5 ranks, Spellcraft 12 ranks~Determine properties of magic items
Another tricky one.
Appraise seems the best to me, although its core use doesn't allow you tell magic from mundane... It could be potentially very useful, so it might be limited to just detecting that it's magic, rather than identifying the properties (or the latter should require a higher DC).
Knowledge(Arcana) is subtly different but could work as well.
I'm instead not convinced by Spellcraft: you use spells to make items, but once they're made it's not that there is much relationship between the spells used and the item. Spellcraft is all about spell knowledge (particularly when spells are cast), so I see this fit less with the ability than Knowledge(Arcana) which more specifically covers knowledge of items.
>>> Walk the Walls~Climb 12 ranks, Tumble 5 ranks~Run straight up wall for 1 round
As mentioned before, I believe this should be either a Tumble check only, or otherwise both but Climb should have a higher DC.