Cleon
Legend
Adding a Str bonus makes sense (maybe even Str and 1/2).
Or even Str bonus ×1 for external opponents and ×2 for internal opponents.
Adding a Str bonus makes sense (maybe even Str and 1/2).
Or even Str bonus ×1 for external opponents and ×2 for internal opponents.
I liked Str and 1/2 since it reminds me a bit of a tail slap or trample in the "physics" of it. For the interior, I'd imagine a bit less because they wouldn't be hit by as much of a "windup". That said, I'd be OK with Str and 1/2 across the board.
Yeah, Cleon's right. Str and 1/2 for both works, but the "interior" victims should not take less damage than the exterior ones.Well, originally wasn't it only creatures on the inside that got injured in the thrashing? That suggests we should, at the very least, not have them take less damage.
Yeah, Cleon's right. Str and 1/2 for both works, but the "interior" victims should not take less damage than the exterior ones.
So how much base damage are we going for?
4d6 like a Gargantuan dragon's crush attack?
Sure. Same for inside and outside?
That's my vote.