Cleon
Legend
In addition to throwing the victim into the Negative Energy Plane?
Guess.
In addition to throwing the victim into the Negative Energy Plane?
Ummm, I'm going to say that just seems like a bit too much. Besides, most characters will take negative levels in the Negative Energy Plane anyway.
I think I'm happy with just sending the victim to a negative dominant plane. That's a fairly nasty consequence.
That's what I was looking for, yes. I'd go for the "post-hit" option, and I'd be happy with the "ongoing" paragraph.
Portons cannot be struck by any physical form of attack. They are effectively immaterial, and so can only be harmed by magic. Magical attacks against portons must be direct; in other words, the magic must pour damaging energy into the creatures. They cannot be harmed by any physical manifestation of a spell; thus ice storm and other spells that cause their damage through some physical manifestation do them no damage. Energy spells like lightning bolt, fireball, magic missile, etc. do harm them, as long as these dweomers can overcome the creatures’ innate magical resistance. Portons are totally immune to all mind-affecting and death magic, and to poison. Slow, haste, and similar spells are also totally ineffective. Since portons have no normal senses, darkness, blindness, silence, etc. are useless against them.
I agree completely with your logic on the save. The consequences are pretty drastic, so it shouldn't be too terribly likely. Anyway, looks good.
The SQ line should include "incorporeal traits," shouldn't it? And did we decide to let incorporeality cover this, or did we want to do more with it?
I agree completely with your logic on the save. The consequences are pretty drastic, so it shouldn't be too terribly likely. Anyway, looks good.