RavinRay said:This dragon really has a unique metabolism, it seems that it has something like energy adaptation that enables its draconis fundamentum to convert seismic vibratory energy into metabolic energy, however in game terms SFP really is. I wonder if it gains a boost in hp if caught in the effect of earthquake, stomp, earthbolt, and similar effects.
freyar said:You know, I guess my suggestion is like giving it Expanded Knowledge a lot as a bonus feat...
Breath Weapon/Special Abilities: Beljuril dragons have two breath weapons. One is a burst of energy, which discharges as a beautiful green, violet, or blue lozenge with sparkles of flashing light. This blast absorbs heat, light, and vibratory energy at random and releases 25 SFPs. The charge is silent, cold, and generates a powerful electrical discharge. The blast sometimes (10% chance) produces 1d6 fist-sized beljuril gems worth 5,000 gp, base value. The dragons can use their breath weapon only in a seismically active environment. Their other breath weapon is a gout of magma. (Occasionally, this magma is of an unusual quality, with game effects different from that given for lava). Like other gem dragons, beljurils have psionic ability.
RavinRay said:This breath weapon is unique, it shares some similarities with the amethyst dragon's explosive gem attack (or the 2e lozenge) that seems to transform some types of energy to another (there's a power we can refer to for that effect).
RavinRay said:I think we can express SFP in 3e terms as non-lethal vibratory damage, like the non-lethal damage of the stomp power.
Me said:The main purpose of the SFPs appears to be to buildup to eventual earthquakes/volcanic eruptions. I like your idea, though, and perhaps we could couple the nonlethal damage with a chance of a localized earthquake, maybe increasing with repeated use?
Explosive Gem (Ps): Once per day, an amethyst dragon can spit a violet, crystalline lozenge up to 75 feet away with pinpoint accuracy. This is similar to hail of crystals, except that it is manifested as if it was a 3rd-level power with a range equal to the dragon’s breath weapon. The gem explodes on impact, dealing 1d6 bludgeoning damage per manifester level to all creatures within a 20-foot radius. A target that succeeds at a Reflex saving throw takes half damage.