Converting True Dragons


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Shade

Monster Junkie
Looks like we're getting there! I'm having doubts about the lawful requirement in "Creating an Air Dragon" though, it just doesn't feel right.

I guess it's the Wind Powers next.

The lawful requirement is a holdover from the original alignment...

ALIGNMENT: Any Lawful and non-evil

...although that could imply an alignment change post application of the template.

Here's the "wind powers" summary...

Combat: When the Air Dragon feels that it has no choice but to fight, it has several attacks abilities at its disposal. It cannot cause physical damage through bites, claws or tail buffeting, but it has several magical and magic-like abilities. It can cause items within range to be sucked towards it at the incredible velocity of 100 miles per hour using its Control Air abilities. The speed and the amount of mass that can be moved diminishes with the range, and increases with the Hit Dice of the Air Dragon. For every Hit Dice the Air Dragon possesses, it can move ten pounds of matter at distance of five feet. With every additional foot distance, the amount of weight effected decreases by one pound. Therefore a 20 Hit Dice Air dragon can move 200 pound objects at five feet, but can only move objects weighing 1 pound at 205 feet away. It can use this ability once per turn. However, it can push objects with the same parameters as its pull ability the very next round following the pull. This is its favorite tactic. It prefers not to combat through spell use, but luckily, most opponents do not wish to fight after experiencing such a powerful buffet.

It sounds like some of the telekinesis psionic powers, eh?
 

Cleon

Legend
The lawful requirement is a holdover from the original alignment...

Yes I know it's in the original, I just don't care for it. It seems overly restrictive.

Us Khaotics can be good too! ;)

Here's the "wind powers" summary...

It sounds like some of the telekinesis psionic powers, eh?

Yes, it's very similar. 10 pounds per HD is really feeble though. I think we'd better increase the weight limit so it'll at least affect an overweight gnoll.
 

Shade

Monster Junkie
Yes I know it's in the original, I just don't care for it. It seems overly restrictive.

Us Khaotics can be good too! ;)

True, but I think it fits their role as ambassadors. (Actually, neutrality makes more sense in that role).

Yes, it's very similar. 10 pounds per HD is really feeble though. I think we'd better increase the weight limit so it'll at least affect an overweight gnoll.

Absolutely! We'll just make it a Su ability, and can set the values to anything we fancy. ;)
 

freyar

Extradimensional Explorer
I'd be happy enough with any good, so that all the metallics can do it.

Agreed to Su, and I'm happy with basing it on the psionics.
 

RavinRay

Explorer
It sounds like some of the telekinesis psionic powers, eh?
Sorry guys, being traveling again, just got enough connection to PM back to freyar at my hotel.

Yes it does. And the dragon which has that ability is the amethyst dragon, for which I wrote a 3.5 update [SHAMELESS PLUG]at my Sardior group at WotC listed at my sig.[/SHAMELESS PLUG]
 

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