OK then, revising...
Telekinetic Control (Su): Once every 1d4+1 rounds, an air dragon can use one of the following telekinetic abilities: telekinetic force, telekinetic maneuver, or telekinetic thrust. Save DCs equal its breath weapon save DC.
Telekinetic Force: As the power, except that the dragon can move an object weighing up to 1,000 pounds times its Hit Dice. Each time it gains this template, this amount improves by 1,000 pounds.
Telekinetic Maneuver: As the power, except that the dragon can also hurl a Large or smaller creature against another object. The impact deals 20d6 points of damage to a Large creature, 15d6 to a Medium one, 10d6 to a Small one, 5d6 to a Tiny one, or 1d6 to a Diminutive or Fine creature.
Telekinetic Thrust: As the power, except that the dragon can move creatures or objects with a total weight of up to 1,000 pounds times its Hit Dice. Each time it gains this template, this amount improves by 1,000 pounds.
NOTE: I didn't see any details on telekinetic thrust on RavinRay's group, so I improvised. Let me know if that seems odd.