Cleon
Legend
I wouldn't think it would be any better than a normal true dragon.
Str 19, Dex 10, Con 17, Int 16, Wis 11, Cha 16? Adjust those mental scores any?
I'd reduce the Intelligence to the 13-14 range of the original monster.
I wouldn't think it would be any better than a normal true dragon.
Str 19, Dex 10, Con 17, Int 16, Wis 11, Cha 16? Adjust those mental scores any?
Yeah, I wasn't sure what age category the 13-14 went with. Let's say Int 14.
The original bite damage looks like 6d6, or an average of 21 damage, but that seems like it would be for a larger age category. How about reducing it a little to 4d6+Str = 18 avg?
3d6+9 for our "standard" Young Adult works for me.
The original albino wyrm has 1d4 claws vs 1d6 for white and copper. So: reduce the claws by one step from one of those?
I forgot if we'd agreed on the claws. I think a reduction of 1 step seems like the intention.
At this point, I strongly prefer the "linnorm solution" of just the one size with normal advancement rules. I think it's fairly clear that these aren't really supposed to be true dragons. But keep the generic version of Swallow Whole if you like, since we can always go through and specify it later. Let's not start writing stat blocks for the other sizes, though!
As for Swallow Whole, we have "Swallowed creatures make all attacks at –4 and cannot use any large weapons or bludgeoning weapons; unless the swallowed creature does not need to breath, it falls unconscious in 1–4 rounds from lack of air." That sounds like maybe bite damage as bludgeoning as well as suffocation, rather than bite plus acid (plus cold). I think we've done that before, so how do you like that idea?
Fair enough. You and your Cleon Specials(TM).
How about 2d6 (or 3d6)+6 bludgeoning and 1d6 acid in Swallow Whole?
Were we going to add something like this?
Madness (Ex): Albino wyrms use their Charisma modifier on Will saves instead of their Wisdom modifier, and have immunity to confusion and insanity effects. [An albino wyrm cannot be restored to sanity by any means short of a miracle or wish spell.]
*The racial madness of the albino wyrm provides a +6 bonus to their Charisma scores and a -6 penalty to their Wisdom scores. An albino wyrm restored to sanity gains 6 points of Wisdom and loses 6 points of Charisma.