BOZ
Creature Cataloguer
demiurge1138 said:I'd say Diminutive. Swarm usually have no advancement, so that gets that out of the way. I'd give them a pathetically low Str (like 1), decent Dex (15-19), and decent Wis and Cha for something of animal intelligence.
Personally, I'd give it 6 HD (6 x 4.5 = 27) and a Con of 18-19 (4 x 6 = 24), for a total of 51 HP, almost identical to the 2e original. This would put the save DC of the light rays at 17, assuming the rays are Con based.
i think i'll raise that to 8 HD with Con 15. also, i'll make the Dex just a bit higher.
i'm also thinking that the hellwasp swarm's hive mind ability is very similar to information in the original crystalmist text.
here are some updated stats:
Crystalmist
Diminutive Aberration (Swarm)
Hit Dice: 8d8+16 (52 hp)
Initiative: +6
Speed: Fly 20 ft (perfect) (4 squares)
Armor Class: 23 (+4 size, +6 Dex, +3 natural), touch 20, flat-footed 17
Base Attack/Grapple: +6/---
Attack:
Full Attack:
Space/Reach: 10 ft/0 ft
Special Attacks: Light ray/beam (1-6), combustion, distraction
Special Qualities: darkvision 60 ft, hive mind, immune to mind-affecting, immune to weapon damage, swarm traits
Saves: Fort +4 Ref +8 Will +7
Abilities: Str 1, Dex 22, Con 15, Int 1, Wis 12, Cha 8
Skills: 11
Feats: 3
Environment: Temperate and warm mountains
Organization: X
Challenge Rating: X
Treasure: None
Alignment: Always neutral
Advancement: None
Level Adjustment: ---