Converting World of Greyhawk monsters

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Shade

Monster Junkie
The creature appears to be a lightly built, bipedal reptile standing nearly six feet tall. A thick tail balances its upper body. Its mouth is wide, filled with sharp, rending teeth, and its slight forelimbs bear long, hideously sharp claws. Its skin color ranges from light green on the back to a pale yellow on its belly. Large black pupils dot its small yellow eyes. It wears no clothes or ornaments of any kind.

An ingundi is usually 5 to 6 feet tall with light green scales. Its tail is used for
balance and is 3 to 4 feet long. An ingundi can weigh from 150 to 200 pounds.

Ingundi do not speak, but communicate telepathically.

Lizardfolk Stats: Str 13, Dex 10, Con 13, Int 9, Wis 10, Cha 10

Since the Ingundi is slighter and weaker, I'd recommend the following stats:

Str 11, Dex 10, Con 11, Int 6, Wis 10, Cha 10

If its powers are Charisma-based, we might want to bump Cha up to 12.
 

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BOZ

Creature Cataloguer
weaker, but they have more HD. ;) maybe one of its feats could be ability focus for the charm power. and i would say it is Cha-based (enchantment powers usually are right?) so 12 (or more) it is.
 


Shade

Monster Junkie
That works for me. There is nothing worse than having a creature's one cool ability have a low DC and rarely succeed (*cough* krenshar *cough*).
 



Shade

Monster Junkie
Good question. Savage Species has the reptilian creature template, which may be applied to humanoids, monstrous humanoids, and giants. It says to add the Reptilian subtype to the creature. Of course, SS isn't 3.5.
 

Krishnath

First Post
I would say yes, as the differences between Humanoids, Monstrous Humanoids, and Giants mechanically aren't that great, sure Giants are generally bigger than the two others and monstrous humanoids tend to have more special abilities, but still the differences aren't that great. I say, go with the reptilian subtype.
Also, the Dragon-Kin (whom are in the Draconomicon) are monstrous humanoids with the reptilian subtype.
 
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Shade

Monster Junkie
Updating to see where we're at...

Ingundi
Medium Monstrous Humanoid (Reptilian)
Hit Dice: 3d8 (13 hp)
Initiative: +0
Speed: 30 ft (6 squares)
Armor Class: 14 (+4 natural), touch 10, flat-footed 14
Base Attack/Grapple: +3/+3
Attack: Claw +3 melee (1d6)
Full Attack: 2 claws +3 melee (1d6) and bite -2 melee (1d12)
Space/Reach: 5 ft/5 ft
Special Attacks: Charm
Special Qualities: Change self (illusion), darkvision 60 ft, detect thoughts
Saves: Fort +1 Ref +3 Will +3
Abilities: Str 11, Dex 10, Con 11, Int 6, Wis 10, Cha 16
Skills: 6
Feats: Ability Focus (charm), 1 more (Multiattack?)

Environment: Temperate forest
Organization: Solitary
Challenge Rating: X
Treasure: Standard
Alignment: Always chaotic evil
Advancement: By character class?
Level Adjustment: +X

The creature appears to be a lightly built, bipedal reptile standing nearly six feet tall. A thick tail balances its upper body. Its mouth is wide, filled with sharp, rending teeth, and its slight forelimbs bear long, hideously sharp claws. Its skin color ranges from light green on the back to a pale yellow on its belly. Large black pupils dot its small yellow eyes. It wears no clothes or ornaments of any kind.

An ingundi is usually 5 to 6 feet tall with light green scales. Its tail is used for
balance and is 3 to 4 feet long. An ingundi can weigh from 150 to 200 pounds.

Ingundi do not speak, but communicate telepathically.

COMBAT

Originally found in Greyhawk Adventures (1988, James M. Ward), and Monstrous Compendium MC5 - Greyhawk Appendix (1990).
 

BOZ

Creature Cataloguer
i don't want to say that they don't speak (i'm sure they can), but they usually don't speak because they don't need to.
 

Shade

Monster Junkie
No problem. How about...

Ingundi speak Common, but usually prefer to communicate telepathically.
 




Knightfall

World of Kulan DM
Shade said:
Good question. Savage Species has the reptilian creature template, which may be applied to humanoids, monstrous humanoids, and giants. It says to add the Reptilian subtype to the creature. Of course, SS isn't 3.5.

While books like Savage Species and Feind Folio aren't "officially" v.3.5 products they are hybrid products. After all, SS talked about the changes for v.3.5 right in the book, pg. 4. That's close enough for me to consider them v.3.5 compatible.
 


Shade

Monster Junkie
Many of its powers mirror that of the doppelganger nicely, so we can extrapolate them for the ingundi.

Detect Thoughts (Su): An ingundi can continuously use detect thoughts as the spell (caster level Xth; Will DC X negates). It can suppress or resume this ability as a free action. The save DC is Charisma-based.

Change Shape (Su): Twice per day, an ingundi can assume the shape of any Small, Medium, or Large creature. In humanoid form, the ingundi loses its natural attacks. An ingundi can remain in its assumed form for 1d10 + 10 rounds or until it chooses to end this ability. A change in form cannot be dispelled, but an ingundi reverts to its natural form when killed. A true seeing spell or ability reveals its natural form.

Skills: An ingundi has a +4 racial bonus on Bluff and Disguise checks.

*When using its change shape ability, an ingundi gets an additional +10 circumstance bonus on Disguise checks. If it can read an opponent’s mind, it gets a further +4 circumstance bonus on Bluff and Disguise checks.
 
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BOZ

Creature Cataloguer
I’m thinking that the ingundi will need a method of “speaking” telepathically to its victims, extrapolating from this line “Unknown to the victim, the ingundi's side of the conversation is al1 telepathic. Anybody else witnessing the two hears only a one-sided conversation.”


We need something like this:
Charm Monster (Sp): An ingundi can charm monster (at will? X/day?). caster level X, Will save DC X. The save DC is Charisma-based.


The ESP power can be blocked by magical spells, such as mind blank. With intelligent creatures there is always the danger of appearing as somebody who would not reasonably be there.

and

If the ESP ability cannot read the victim's mind, the ingundi cannot charm him.
 

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