Converting World of Greyhawk monsters

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Monster Junkie
I don't think they need the full writeup. Probably just the "most ingundi are <class>" and "Ingudi clerics have access to the following domains" part, like the sahuagin.

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Creature Cataloguer
along the lines of...

An ingundi’s favored class is (rogue? Barbarian?. An ingundi cleric has access to two of the following domains: Chaos, Evil, Trickery.


Monster Junkie
Exactly. :)

I'd go with rogue, as it relies on deception. Plus, it could really make good use of sneak attack when combined with its charm ability. :D


Monster Junkie
I think it's done.

I'd like to take a moment to request that scale back on converting reptilian humanoids/monstrous humanoids for awhile.


Creature Cataloguer
right you are!

Wolf, Mist

CLIMATE/TERRAIN: Subarctic and temperate/Non-desert
FREQUENCY: Very rare
DIET: Carnivore
INTELLIGENCE: Average (8- 10)
ALIGNMENT: Lawful good

THAC0: 17
NO. OF ATTACKS: 1 bite
SIZE: M (4’ at the shoulder)
MORALE: Elite (13-14)

Mist wolves are cousins of normal wolves, but they are larger and have some magical abilities. Although they're lawful good in alignment, mankind's innate fear and hatred of wolves ensure that these creatures are treated with distrust.

Mist wolves are almost identical to their nonmagical cousins, except that they're taller at the shoulder and their fur is gray with white tips on the hackles. They're slim and muscular, with fearsome-looking teeth. Their eyes are black, without the red tinge often seen in wild wolves.

Combat: Mist wolves attack in packs like common wolves, often using the sheer weight of numbers to drag down opponents. They're more intelligent than their cousins, so they are less likely to continue an obviously losing battle.

Mist wolves have a magical ability that makes it easier for them to disengage from stronger opponents. Each Mist wolf can exhale clouds of thick mist (similar to a wall of fog spell) blocking all vision, filling a volume ten feet on a side (1,000 cubic feet) and lasting five rounds unless blown away. The mist is purely defensive, since it's as opaque to the wolves as it is to their opponents. This can be used twice per day.

Mist wolves have an innate ability to detect evil. This power operates continuously, without conscious volition. They're implacable enemies of evil and defenders of goodness and law, They'll often go to great lengths - even giving up their lives - to protect humans and demihumans.

Habitat/Society: Because of their alignment, mist wolves attack only humans or demihumans who have been acting in a flagrantly evil manner. Normally, mist wolves protect travelers from evil creatures that may wish them harm. Unfortunately, fear and hatred of wolves are taught from the cradle and are embodied in everything from children's tales to common expressions ("a wolf in the fold," "the wolf at the door," etc.). The fact that mist wolves are frequently seen where evil is abroad doesn't help; people never realize - or refuse to believe - that the wolves only appear when evil is near in order to fight it. Therefore, mist wolves are often slain by the very people they're trying to protect.

Mist wolf society is based around the pack. Packs consist of up to 20 adult wolves, with an equal numbers of males and females. The leader of the pack is the strongest individual (usually male, but not necessarily so), who gains and defends the position by challenge and non-lethal combat.

Mist wolves have their own rich language consisting of yips, barks, and growls. They understand the common tongue, but they art unable to speak it for anatomical reasons.

These creatures are most common in forests with evil reputations, because that's where they can do the most good. (Of course, this doesn't help the wolves reputation at all…) There are large populations of mist wolves in Dreadwood and in the Burneal Forest, although they aren't limited to these areas.

Ecology: If a pack of mist wolves is encountered in its own territory (usually wilderness forests), there are half as many cubs present as there are females in the pack. Mist wolves are monogamous and mate for life, and both parents share the responsibility of caring for cubs. Cubs grow rapidly, reaching full maturity at the age of 12 months. They gain their breath weapon ability at half that age.

Mist wolves are highly efficient predators with few natural enemies. They're intelligent enough to select their victims and control hunting with care, making sure never to over-hunt an area.

Conversions of the mist wolf can be found here:

some preliminary stats for the mist wolf:

Wolf, Mist
Medium Magical Beast
Hit Dice: 3d10+X (X hp)
Initiative: +X
Speed: 50 ft (10 squares)
Armor Class: 14 (+X Dex, +X natural), touch X, flat-footed X
Base Attack/Grapple: +3/+X
Attack: Bite +X melee (2d6+X)
Full Attack: Bite +X melee (2d6+X)
Space/Reach: 5 ft/5 ft
Special Attacks: trip?
Special Qualities: breath “weapon”, darkvision 60 ft, detect evil (continuous), low-light vision, scent, spell resistance 13
Saves: Fort +X Ref +X Will +X
Abilities: Str X, Dex X, Con X, Int 10, Wis X, Cha X
Skills: 10 (Hide, Listen, Move Silently, Spot, Survival)
Feats: 2

Environment: Any cold and temperate land (except desert)
Organization: Solitary or pack (2-20)
Challenge Rating: X
Treasure: None
Alignment: Always lawful good
Advancement: 4-6 HD (Medium), 7-9 HD (Large)
Level Adjustment: +X

A mist wolf is 4 feet tall at the shoulder, and weighs X pounds.

Mist wolves have their own language consisting of yips, barks, and growls. A mist wolf can understand Common and other languages, but is unable to speak.


Originally found in Greyhawk Adventures (1988, James M. Ward), and Monstrous Compendium MC5 - Greyhawk Appendix (1990).


Monster Junkie
There is also a mist wolf in Dragon #293. It is slightly similar, yet is incorporeal and evil.

Here's a stab at the special abilities:

Detect Evil (Su): Mist wolves continuously detect evil as the spell (caster level Xth).

Mist Cloud (Su): Twice per day, a mist wolf can exhale clouds of thick mist in a 20-foot-radius spread, 20 ft. high. The fog obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can’t use sight to locate the target).

The mist cloud lasts five rounds. A moderate wind (11+ mph) disperses the fog in 4 rounds; a strong wind (21+ mph) disperses the fog in 1 round.


Creature Cataloguer
Shade said:
There is also a mist wolf in Dragon #293. It is slightly similar, yet is incorporeal and evil.

i'm aware of that one. it's rather significantly different, therefore i'm not too concerned about it. ;)

nice call on the abilities!


Creature Cataloguer
Mist wolf thoughts:

Should we give them a trip attack? Most canine monsters have one nowadays after all. :)

CR 2?

Ability scores:
Abilities: Str 13-16, Dex 15, Con 15/16, Int 10, Wis 12/13, Cha 10/11

Skills: at least the wolf standards – Hide, Listen, Move Silently, Spot, Survival (Sense Motive maybe?)

Feats: again, wolf standards minimum – Track, Weapon Focus (bite) (optional – Alertness, Improved Initiative, Iron Will, Run)

(looked to winter wolf, worg, and blink dog as examples)


Monster Junkie
Yes to trip attack.

Ability scores: Str 14, Dex 15, Con 16, Int 10, Wis 12, Cha 11

I agree with all of your choices, including Sense Motive. Perhaps Diplomacy as well?

Feats: I'd stick with Track and Weapon Focus (bite), or possibly replace the latter with Blind-Fight.

It seems like a high CR 2 or low CR 3 to me so far.


Creature Cataloguer
Shade said:
Feats: I'd stick with Track and Weapon Focus (bite), or possibly replace the latter with Blind-Fight.

i could give it Weapon Focus and Blind-Fight, and add Track as a bonus. ;)

Skills... how about:
Skills: Hide +3, Listen +3, Move Silently +4, Sense Motive +4, Spot +3, Survival +1

* Mist wolves have a +4 racial bonus on Survival checks when tracking by scent.


Monster Junkie
LA: +4 (cohort)?

Weight: 120 lbs.? (closest comparble I could find was hell hound)

Detect evil: Caster level 4th? (It doesn't really matter, since it is continuous and the only variable factor is duration normally).


Creature Cataloguer
i definitely support the cohort idea. i can't see one joining a group full time, but it makes sense that one might join a group for awhile for a specific cause. they fit the whole "total goodness" type of creature such as lamassu, couatl, and unicorns.


Monster Junkie
Yep. It would definitely make a nice pal for a good ranger, or as a special mount for a small paladin.

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