Converting World of Greyhawk monsters

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For some reason, many of the subsumed creatures in the original adventure are gnomes, so I think I'd go for a vanilla gnome, even though that's a little boring. Heck I'm not sure the Subsumed Mind template really needs an example, but I just couldn't resist pointing out that it didn't have one ;)
 


I've just spotted a minor error for Killjoy -- I think his "Environment" should be "White Plume Mountain" rather than "Elemental Plane of Fire".
 

Updated.

Since he's not a Native outsider, I kept the Plane of Fire parenthetically should he be the victim of a banishment effect.
 


Sign on Killjoy's door: "Do not disturb, subsuming gnomes!"

Just noticed: under AC, can we list that the Subsumed Mind keeps its armor proficiencies?

Subsumed Mind Gnome Warrior 1
Hit Dice: 1d8+2 (6 hp)
Initiative: +0
Speed: 20 ft. (4 squares)
Armor Class: 16 (+1 size, +4 chain shirt, +1 light shield), touch 11, flat-footed 16
Base Attack/Grapple: +1/–3
Attack: Longsword +1 melee (1d6/19–20) or light crossbow +2 ranged (1d6/19–20)
Full Attack: Longsword +1 melee (1d6/19–20) or light crossbow +2 ranged (1d6/19–20)
Space/Reach: 5 ft./5 ft.
Special Attacks: Instrument of Hierarchical Mind
Special Qualities: Gnome traits (except Sp abilities), Single Actions Only, Hierarchical Mind Awareness
Saves: Fort +4, Ref +0, Will –1
Abilities: Str 11, Dex 11, Con 14, Int -, Wis 9, Cha 8
Skills: -
Feats: Weapon Focus (light crossbow)
Environment: Any.
Organization: Solitary, ganglion (2-6), or hierarchical mind (3-40 subsumed minds plus possibly false Keraptis).
Challenge Rating: 1/3
Treasure: None.
Alignment: Always evil (same as associated false Keraptis).
Advancement: -
Level Adjustment: —
 



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