Gundan Shadeslinger
First Post
One problem I see is there are so many "Realms shaking events" going on in such a short time, you wonder why they haven't attracted the attention of Mystra's Chosen and/or other NPC's of that caliber.
You mean like how Frodo went to Rivendell, dumped the ring with Elrond and Gandalf (the nearest authority figures) turned to Sam, Pippin, and Merry and said "Okay, adventure over, let's bounce. Back to the Shire, hommies!"?Why not?
Not every player puts such gamist considerations first and instead lets his character handle in character which includes getting help from whatever authority available.
Your assertion falls well outside of conventional wisdom here, so could you elaborate?That's actually not true.
Neither of these complaints are unique to the D&D modules. The first Pathfinder AP has the sleepy town of Sandpoint repeatedly struck by huge problems. And the PCs cloud easily pass the buck to the 2-3 high level NPCs in the region or run to Magnimar for help.
But then their story is over...
I'm going to wait for the next module. PotA isn't doing much for me. I hope some of the 3rd party companies start to produce modules I can enjoy. I know Necromancer Games put out some fun stuff like Rappan Athuk in the early days of 3E. Maybe they will put out some modules in 5E once the licensing agreement is worked out.
I'm not sure what you mean by MMO-style; I actually like how a lot of the enemies in the dungeon areas could be in different places depending on other circumstances, and there are several that are set up for a really good narrative "bang" like the ghouls in Rivergard Keep. Which encounters are problems for you?Don't get me wrong, the OPs concerns are not well addressed. There is a very MMO-style approach to monster placement going on here and there is not much explicitly stopping the PCs for running for help. From what I recall the adventure does not supply an immediate sense of imminent doom, so the fact that it might take a few weeks is not of immediate concern.
I skimmed Princes of the Apocalypse and read the reviews on here. It didn't sound very interesting. I decided to convert older modules for use. 5E is so classic that you can run classic modules with almost no additional work. I'm running Keep on the Borderlands and the only changes I made were to the high priest in the Temple of Chaos. I made the temple into an active entity with lair actions to support the priests and undead. Other than that, the I'm running everything out of the Monster Manual. I tied everything together with the simple story hook that the chaos priest was recruiting humanoid tribes to launch raids on civilization.
I'm going to wait for the next module. PotA isn't doing much for me. I hope some of the 3rd party companies start to produce modules I can enjoy. I know Necromancer Games put out some fun stuff like Rappan Athuk in the early days of 3E. Maybe they will put out some modules in 5E once the licensing agreement is worked out.