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Cool Spell Combo's

Summon Swarm with Wall of Force cast around opponent on round that summon swarm finishes.

Only way to survive is to be able to produce area effect damage with extraordinary or supernatural ability = Automatic death to most creatures.

Slow+Web - Renders opponent almost completely inneffective. Best when web can catch group of opponents. Also good with chained slow.

Shadow Conjuration of Stinking Cloud (whichever shadow spell grants that effect) at ground 0 with touch attack spells.

Blink with ghost touched weapon (not specifically a spell combo).
 

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Blink with ghost touched weapon (not specifically a spell combo).

It's debatable as to whether it should work, too.

A Ghost Touch weapon on the Ethereal Plane can't hit someone on the Material Plane. Its interaction is corporeal/incorporeal, not Material/Ethereal.

Since the miss chance from Blink is because you're occasionally on the Ethereal Plane, Ghost Touch shouldn't help.

The only reason it's debatable at all is because people with weapons that can hit Ethereal or incorporeal creatures get reduced penalties, and your own penalties are "likewise".

However, as a DM, I wouldn't allow it to work.

-Hyp.
 

Gaiden said:

Slow+Web - Renders opponent almost completely inneffective. Best when web can catch group of opponents. Also good with chained slow.
Why bother chaining? Slow already affects one target per level.


Blink with ghost touched weapon (not specifically a spell combo).
This does not work. Ghost touch weapons work for incorporeal creatures. Blink makes you ethereal, which is a completely different effect.
 

Just a side question, because for some reason I am remembering this. But, don't incorporeal creatures exist on the ethereal plane?
 

A fun little trick for a druid:

Command plants, cast on a shambling mound, plus summon nature's ally VI, to summon 1d4+1 small arrowhawks. Assuming that you get 4 arrowhawks, that's a minimum of 15 rounds of them giving 4d4 points of CON to the shambling mount. At the end of the duration of SNAVI, you've got a shambling mound with an average con of 167, with 662 HP.

Of course, command plants will net you three shambling mounds at 15th level, or 4 at 16th level. If you want to, you can cast SNAVI three times, ending up with three of these monstrous mounds.

In an adventure we're playing, I had a temporary druid PC with a shambling mound companion. There was an automatically-resetting trap that did electricity damage. I briefly entertained the idea of orderng my companion to expose itself to the trap for an hour, giving it somewhere in the neighborhood of 15,000 hit points, but decided that just might possibly take away from the fun of the adventure. :D

Daniel
 

No. They're on the Material Plane, they're just incorporeal.

Ghosts are the exception - they exist on the Ethereal Plane, but can manifest on the Material Plane as incorporeal creatures.

Sean K Reynolds wrote an article comparing Incorporeal and Ethereal.

-Hyp.
 
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No. They're on the Material Plane, they're just incorporeal.

Ghosts are the exception - they exist on the Ethereal Plane, but can manifest on the Material Plane as incorporeal creatures.

Sean K Reynolds wrote an article comparing Incorporeal and Ethereal.

-Hyp.

Ahhhh, okies, that's what I was remembering.
 

Monsterous Regeneration turns all damage into subdual and
Favor of Ilmater makes you immune to subdual damage. ;)
 



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