TarionzCousin
Second Most Angelic Devil Ever
What is the most amazing, coolest, simply jaw-droppingly best thing you or other PC's have ever done in a game?
Inspired by my Jump over lava onto a Wyvern's Back thread a few months back.
Here's a story I've related here before. The PC's were low on resources, having expended most of them hitting their dwarf in the head while his helm was being enveloped by an ooze of some sort. In the next room they spied a spooky altar, obviously despoiled and probably evil.
The elf thief immediately grabbed it to look for hidden treasure. A Shadow burst forth and touched him. He lost one level and ran away.
The two fighters couldn't hit the Shadow. They rolled 18's but that wasn't good enough. The dwarf was knocked unconscious. The human was almost crying.
The cleric activated his "Ring of Invisibility" which was really a "Ring of Teleport." He found himself dizzy and a few hundred miles away--with all of the group's healing potions!
In the second round, it was only the human fighter vs. the Shadow. I rolled initiative for the Shadow (2E) and, as he was using "natural weapons" he was at a +0 to intiative. The human was wielding a two-handed sword of some kind and was at +6, I think. I rolled a "1" for the Shadow.
Everybody paused and looked at the human's player. He said "Even if I roll a '1' it's going to kill me before I get to go."
"Probably," I said.
He rolled the d10 (2E, remember) and everyone leaned in to watch. It bounced and spun... and spun... and spun... and stopped spinning--and balanced on it's pointed end. I bumped the table; everybody cursed at me; the die stayed perfectly balanced on its point.
The human declared loudly "I win the initiative!" He grabbed the d20 and rolled a "19," then did maximum damage. The Shadow died.
Everybody cheered. Then we tried on and off for two years to get that d10 to balance on its point. We never succeeded.
Inspired by my Jump over lava onto a Wyvern's Back thread a few months back.
Here's a story I've related here before. The PC's were low on resources, having expended most of them hitting their dwarf in the head while his helm was being enveloped by an ooze of some sort. In the next room they spied a spooky altar, obviously despoiled and probably evil.
The elf thief immediately grabbed it to look for hidden treasure. A Shadow burst forth and touched him. He lost one level and ran away.
The two fighters couldn't hit the Shadow. They rolled 18's but that wasn't good enough. The dwarf was knocked unconscious. The human was almost crying.
The cleric activated his "Ring of Invisibility" which was really a "Ring of Teleport." He found himself dizzy and a few hundred miles away--with all of the group's healing potions!
In the second round, it was only the human fighter vs. the Shadow. I rolled initiative for the Shadow (2E) and, as he was using "natural weapons" he was at a +0 to intiative. The human was wielding a two-handed sword of some kind and was at +6, I think. I rolled a "1" for the Shadow.
Everybody paused and looked at the human's player. He said "Even if I roll a '1' it's going to kill me before I get to go."
"Probably," I said.
He rolled the d10 (2E, remember) and everyone leaned in to watch. It bounced and spun... and spun... and spun... and stopped spinning--and balanced on it's pointed end. I bumped the table; everybody cursed at me; the die stayed perfectly balanced on its point.
The human declared loudly "I win the initiative!" He grabbed the d20 and rolled a "19," then did maximum damage. The Shadow died.
Everybody cheered. Then we tried on and off for two years to get that d10 to balance on its point. We never succeeded.