I've never thought that D&D needed more than 4 classes.
Here's my idea (which also happens to be a lot of other peoples' idea.) Start with the Big 4--fighter, cleric, thief, and mage--then use a handful of skill trees to add complexity and make for unique combinations.
Essentials has done this. I don't think it's done it well. You mostly have 'builds' that are separate classes all but in name.I would start with the 4E class list, but merge a few classes. Essentials has shown that with subclasses (I'd call them paths) you can have different builds that fill different roles.
Essentials has done this. I don't think it's done it well. You mostly have 'builds' that are separate classes all but in name.
Lan-"and what in the nine hells is Vampire doing on that list?"-efan

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.