Kraydak said:What the heck is up with the +2 (or +4) to hit, reduced damage abilities?! Every one I have examined so far is a booby trap *at best*.
One situation I can think of off the top of my head is if a squishy PC teammate is getting beating on by a minion. Ranged attack with a bonus to hit/no damage bonus would be the best choice.
Thought of a second one... if a magical weapon has an encounter/daily ability that takes effect after a successful attack. Don't know if these exist (don't have the books yet), but if they do, I'd go for the 10% bonus to hit to help make sure the effect triggers.