Mercule said:First, where did this information come from? I saw mention of a podcast, but am clueless.
News is all on the news page. Best way to keep up-to-date.
Mercule said:First, where did this information come from? I saw mention of a podcast, but am clueless.
You're talking about Complications then? That still doesn't imply hamming it up. They can be handled in a strictly mechanical fashion (though I don't understand why you'd want to do it that way).Belen said:No. I am talking about forcing your character to ham it up for the DM in order to gain more AP. This happens in M&M.
Am I missing something? There isn't a mechanic for awarding Hero Points just for soliloquizing/role-playing, is there? If so, my group doesn't use it. We get additional Hero Points during a session when 1) the DM uses Fiat (love that mechanic) or 2) a characters Complications come into play.You have to perform in order to get them and if you do not have them, you can be seriously screwed.
Danzauker said:I'd like AP to be more than just "reroll" points.
I'd like to see more mechanics related to them.
You really need that extra Smite? Burn an AP
Gotta love DMs who have so little regard for their players' concerns. Forget AP, perhaps the best service D&D could render is to make it so that the need to play with other people--whiny lot they are--could be easily excised from the rules.Tequila Sunrise said:I agree on both counts. I don't like action points and I don't like whiny players having yet another excuse to whine about their DM house-ruling out a mechanic which the DM doesn't like. And that's assuming that APs can be easily house-ruled out. If there are class abilities, feats and whatnot that rely on APs it'll be a pain to house rule out and even more of an opportunity for players to whine.
"Forced to ham it up"?Belen said:No. I am talking about forcing your character to ham it up for the DM in order to gain more AP. This happens in M&M.
Felon said:I am starting to get the feeling I'm the only one who heard the part of the podcast where it was stated clearly that "these aren't your dad's action points' and that they will serve a different function than they currently do. Because here some folks are reacting to the news that AP's will be in the game and speaking as if they will function exactly like they do in Eberron.
My be is that they simply act a recharge utility for reusable per-encounter abilities. Or conversely, they are expended to activate high-end abilities the character is only meant to use occasionally.