alcoholander
First Post
In a couple of months we’re going to start the adventure “City of the Spider Queen”. It’ll be core only (PHB, DMG, MM + any Forgotten Realms books) so that restricts a little bit the feat selection 
I’m planning to go for a druid, and being an optimizer, I’d appreciate your helping me make a strong build. I’ve read most of the threads about optimizing a druid in core only and I have a decent idea about what I should do (Wild Shape + Natural Spell).
As I’m playing a Wizard Conjurer focusing heavy on summons and battlefield control spells in our ongoing campaign I don’t want to make a druid summoner. What I want is a wild shaping caster screwing with his enemies.
So far I’ve come up with the following ideas:
28 point buy
Race: Gold Dwarf, middle aged
Abilities: str 7, dex 7, con 16, int 10, cha 10, wiz 19
Feats :
1 lev : Extend Spell
3 lev : Empower Spell
6 lev: Natural Spell
9 lev: Quicken Spell
12 lev: Spell Penetration
15 lev: Greater Spell Penetration
I’ll boost wisdom every 4 levels.
What I know about the adventure is that it's for characters from 10 up to 18 level and it takes place in the Underdark.
What are your suggestions about race selection, ability points distribution, skill selection, other interesting feats and spells from the Forgotten Realms books? How well will all these elements interact with wild shaping in a mid-to-high level game?

I’m planning to go for a druid, and being an optimizer, I’d appreciate your helping me make a strong build. I’ve read most of the threads about optimizing a druid in core only and I have a decent idea about what I should do (Wild Shape + Natural Spell).
As I’m playing a Wizard Conjurer focusing heavy on summons and battlefield control spells in our ongoing campaign I don’t want to make a druid summoner. What I want is a wild shaping caster screwing with his enemies.
So far I’ve come up with the following ideas:
28 point buy
Race: Gold Dwarf, middle aged
Abilities: str 7, dex 7, con 16, int 10, cha 10, wiz 19
Feats :
1 lev : Extend Spell
3 lev : Empower Spell
6 lev: Natural Spell
9 lev: Quicken Spell
12 lev: Spell Penetration
15 lev: Greater Spell Penetration
I’ll boost wisdom every 4 levels.
What I know about the adventure is that it's for characters from 10 up to 18 level and it takes place in the Underdark.
What are your suggestions about race selection, ability points distribution, skill selection, other interesting feats and spells from the Forgotten Realms books? How well will all these elements interact with wild shaping in a mid-to-high level game?