Rystil Arden
First Post
I dislike your tone here--I do understand the rules. I just haven't memorised the MM, so I'm taking what you write at face value. EDIT: Ohhhh, you meant the golem itself was CR 11. I thought the parenthetical at the end was for the whole encounter like the others and so you meant the whole encounter was EL 11 after the golem and then misinferred backwards that the golem was low enough not to bump the EL (since I didn't want to get out my MM to check). D'oh!pawsplay said:A party of four 16th level characters can easily face a EL 16 group. Two halvings means an equivalent of -2 and -2 to EL, for an equivalent of EL 12. Anything over EL 16 would be considered instant death by the DMG guidelines.
The "weakling opponent" is a CR 11 creature and does increase the CR. That and the drow constitute an EL 13 encounter.
A problem I am having with your arguments is you seem to have significant weaknesses in your knowledge of the rules. This makes it difficult to be sure we are even talking the same language. "Advanced," for instance, doesn't mean "crazy whacked out custom job," it just means "create with a template, more HD, classes, or some other change from the base creature." Any NPC with class levels, for instance, is advanced.
I could easily have given you a bunch of high AC opponents. I thought this was a fair mix. However, since you've responded with derision probably intended to prejudice the decision, my enthusiasm is already decreasing. If this group of rather typical opponents (a magical beast, skilled NPCs, a wizard and pet) is slanted toward the duelist, that would suggest the duelist is pretty strong in the majority of situations.
I don't think you know what you're talking about, but perhaps you can change my mind with a "fair and balanced" slate of opponents.
Two likely opponents for the respective characters would be each other, so that should be taken into account, too.
As for Advanced--Advancing a creature well is no walk in the park for most GMs. I do it myself a lot, but most seem to just take a higher CR monster instead. It is much easier.
As for selecting CRs, you should know by now that those rules don't work so well for single characters. Honestly, we should be testing these guys in groups with some buffers and healers if we want to run actual combats (I just wanted to run numbers and averages). A level 16 character can solo a CR 17 or CR 18 encounter. In fact, I've seen it. If an enemy Drow Cleric 14 fought and won against one of our fellows, it would be equivalent (but more impressive due to lower resources for NPCs). Not all CR 14s (or 18s) are created equal!
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