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If and when we get more scout reports from the Player's Handbook, Dungeon Master's Guide, and/or the Monster Manual, what (specifically) would you like to know?
If and when we get more scout reports from the Player's Handbook, Dungeon Master's Guide, and/or the Monster Manual, what (specifically) would you like to know?
Golden Wyvern Adept/Iron Sigil/etc: Where are they? Combat advantage: What circumstances give it. What's missing from the MM? Warlock pacts: TELL US about those. Wizard implements: What does going Orb or Staff get you?
General: Any stuff that will assist DMs in planning/working on their campaigns now.
If given a second peek at the books, I would look for Wizard Implements, Fighter abilities tied to different weapons, and racial powers for levels beyond 1st.
A complete list of feat names and their effects.
A complete list of paragon paths and their abilities & powers.
A complete write up of rangers and rogues.
Why do encounter powers max at 4 known?
Guess I'll have to wait until June 6th for 1, 2, & 3.