Nifft
Penguin Herder
Round 1 is OVER!
Go vote in Round 2 right now!
- - -
Vote for the rule you like most. The last rule left on the island will stay on the island forever. So, choose which rule returns to your game soonest!
Setting a completely arbitrary benchmark, I've thrown out the more liked choices from the last poll. The remaining islanders are:
You know the drill. Vote with love, people! There's gotta be a rule you don't hate up there! Or at least, a rule you hate less! Yay!
Cheers, -- N
Go vote in Round 2 right now!
- - -
Vote for the rule you like most. The last rule left on the island will stay on the island forever. So, choose which rule returns to your game soonest!
Setting a completely arbitrary benchmark, I've thrown out the more liked choices from the last poll. The remaining islanders are:
- Fixed Skill DCs (e.g. Diplomacy & Tumble)
- Skill granularity: Listen / Search / Spot vs. Perception, Hide / Move Silently vs. Stealth, etc.
- Tripping mechanics
- Grappling mechanics
- Other special attack wonkyness (sunder, disarm); and size modifiers to all special attacks
- Pokemounts
- Dodge feat mechanics
- Whips & Chains: mechanics for Exotic weapons Whip and Spiked Chain
- Level loss (energy drain, death)
- Turn Undead: look-up tables are so 30 years ago
- Massive Damage Save
- Multi-classing: save stacking, favored class, XP penalties, Monk & Paladin restrictions
- Counterspell mechanics: throwing away my action to maybe stop yours
You know the drill. Vote with love, people! There's gotta be a rule you don't hate up there! Or at least, a rule you hate less! Yay!
Cheers, -- N
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