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Core Rules Survivor

Nifft

Penguin Herder
Poll is up! Go here: http://www.enworld.org/showthread.php?t=201047


Let's pick some rules we hate and have a SURVIVOR style elimination competition. We will discover which bad rule is truly the least hated! (And which rules are most hated, too.)

My nominations are:
- AoOs
- Fixed Skill DCs (Diplomacy & Tumble)
- Massive Damage Save

UPDATES:
- Spot & Listen, Hide & Move Silently as separate skills
- Spot & Search as separate skills
- Cross-class skill mechanics
- Trapfinding (Rogue class ability)
- Tripping mechanics
- Grappling mechanics
- Size modifier to trip, grapple, etc.
- Animal Companions
- Dodge feat mechanics
- Fatigue / Exhaustion
- Favored Class & Multiclassing XP Penalty
- Monk & Paladin Multiclassing Restriction
- Whip mechanics
- Spiked chains
- Raise dead (and related) mechanics
- Level loss (energy drain, death)
- Multi-class save stacking
- Pokemount
- Level Adjustment
- Turn Undead


Which core mechanics do you loath? Let me feel the hate, people! :]

Thanks, -- N
 
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Nifft said:
- Fixed Skill DCs (Diplomacy & Tumble)

I'll second this. They should definitely be based on the opponent's own skills/BAB/what-have-you.

Me, I'll toss class/cross-class skills onto the list. Don't use 'em in my own campaigns. If a fighter wants to spend points on Knowledge (arcana), because his father was a wizard, I say let him. It adds to character background, and as it's already a sub-optimal choice, I see no reason to penalize him further.
 

Good one, Mouseferatu. We've house-ruled cross-class skills away in all our games, so I'd forgotten it existed. :D

Another one to add: the rate at which size modifiers to special attacks increases. +4/category is way too big, considering the fact that Strength increases as well.
 

blargney the second said:
Another one to add: the rate at which size modifiers to special attacks increases. +4/category is way too big, considering the fact that Strength increases as well.

Oh, I've got entire rules sections I'd love to rewrite, if I ever get to work on a future edition. Special attacks make up a sizable portion of it. But I'm trying to limit my input in this thread to rules that I'd just like to see removed, as opposed to redone.
 

blargney the second said:
Spot & Listen, Hide & Move Silently as separate skills.
What's wrong with this? They are, in fact, completely different skills.

For example, I can't hear worth crap, due to many long hours with a pair of loud headphones stuck in my ears. However, I can see great, picking out little details and eyeballing discrepencies and such easily.

Hide/Move Silently are the same way. You could be small and easily fit behind a couch, or whatever, but avoiding steppin on something crunchy is entirely different from hiding behind something.

Now, I'll admit I've changed them to Perception and Stealth for my games, but that's only because I use a simplified D&D system, with only 13 skills overall.

So, why don't you like them?
 


Grappling... stinkin complicated grappling rules which, without fail, slow our game to a crawl everytime its used...
 


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