Here's the basic SHIELD flying car I posted on the WOTC forum awhile back, might as well post here. I'll probably create a thread at some point with all my other stuff at some point..
SHIELD Flying Car
These vehicles are assigned as the main transportation means for agents in the field. These vehicles are usually modeled on common sports versions of cars, but come with a variety of equipment that makes them anything but what they appear to be. Firstly the vehicles are armour plated to resist most hand weapons, a flight system, a few concealed weapons, electronic surveillance equipment, plus a variety of equipment for the agent to use while away from the vehicle.
S.H.I.E.L.D. Flying Car
Crew: 1
Passengers: 2
Cargo: 250 lbs
Init: -1
Maneuver: +2
Top Speed: 320 (32), 343 (34) flight
Defense: 8
Hardness: 9
Hit Points: 39
Size: Huge
Purchase DC: 50
Restriction: Mil +3
Accessories: Flight mode, Surveillance equipment, military radio, EMP generator, mouse trap, concealed machineguns x2, GPS, onboard computer, cameras, 100 foot with grappler tag launcher with winch (concealed), HUD, smoke dispenser, medicomp, fast-use medkit (5 use), voice activation, demolition kit, disguise kit, radio jammer, EMP shielded, medical dispenser, pressurized interior, 10 hour air supply
Notes: Concealed machine guns behind the headlights which slide out of the way, onboard computer and all systems are also voice activated, links to vehicle diagnostics, GPS, mapping, communications systems including data network, radio, and HUD. The onboard computer uses the medicomp to monitor the health of anyone inside and will notify of any injuries and notifies the occupants of what to do as it opens a compartment with the fast-use medkit and medical dispenser. The pressurized interior grants +4 save to occupants against airborne agents.
Surveillance systems include cell interception, parabolic mics, small cameras mounted around the vehicle, grants +2 Computer Use to all electronic surveillance activities (jam communications, intercept communications, hacking computer systems, etc).
EMP Generator - functions like an EMP grenade, 20 foot radius around the vehicle, which is shielded against EMPs. 5 uses before requiring a 3 hour recharge.
Smoke Dispenser - Generates a cloud of smoke around the vehicle in a 30 foot radius. If the vehicle is moving a 60 foot long 10 foot wide trail of smoke is created instead.
Flight Mode - The vehicle is able to achieve flight, small deployable wings from the sides slide out, small thruster is exposed from the back. The vehicle has a flight ceiling of 50,000 feet, is pressurized, with 10 hour air supply, with a range of 700 miles before requiring a 2 hour cooldown and recharge.
Medical Dispenser - This carries various chemicals for treating the SHIELD agent, usually includes 6 doses of anti-toxin, sporekill, neutrad, plus a small canister of compressed oxygen with a mask that contains a 1 hour oxygen supply.
Mouse Trap - A miniature fusion torch that only has about 2 minutes worth of fuel in it.
[TABLE="class: grid, width: 700"][TR][TD]Weapon[/TD][TD]Damage[/TD][TD]Crit[/TD][TD]Damage Type[/TD][TD]Range Incr[/TD][TD]Rate of Fire[/TD][TD]Magazine[/TD][/TR][TR][TD]7.62mm Machinegun 2(fire linked)[/TD][TD]3d10[/TD][TD]20[/TD][TD]Ballistic[/TD][TD]100 ft[/TD][TD]S,A[/TD][TD]200 rds link[/TD][/TR][/TABLE]