in theory could do both.. the template can only increase a few things when they increase level in any class, but not much, and have slightly different abilities, while the class would have other abilities that start off weak and get a little stronger with additional levels.. and BOTH combined allows one to almost be a full blown Ghost Rider as if chosen to be one directly.OK, so Ghost Rider Template and probably Adv/Prestige Class with a "must have Ghost Rider Template" limitation?
Or plain "Ghost Rider" Template?
Sorry for asking. Feeling a little tired.
Interesting idea.. but then how does one of these groups chose the soul.. unless certain beliefs and allegiances dictate where one goes at the time of death? Which side do each of these three 'reaper' groups work for? Or are they like bounty hunters/collection agents for Upstairs or Downstairs? Or they act as escorts for the departed to make sure they get to their proper destination, preventing the other group from poaching the soul.. or from people like necromancers and others that use souls to power different magics or technology??BTW; I thought of a detail for this setting. This is a random note.
There's many ways to get your soul picked up and sent to the afterlife. Talking the Reapers from "Bleach", the Reapers from "Dead Like Me", the Shinigami from "Death Note" and so on.
The people Upstairs and Downstairs both have one iron-clad rule regarding this business: whoever gets assigned to pick up a certain soul is the the only one allowed to pick up that soul. They really, really DO NOT LIKE IT when there's jurisdictional arguments.
OK, that sounds good.in theory could do both.. the template can only increase a few things when they increase level in any class, but not much, and have slightly different abilities, while the class would have other abilities that start off weak and get a little stronger with additional levels.. and BOTH combined allows one to almost be a full blown Ghost Rider as if chosen to be one directly.
|Weapon||Damage||Critical||Damage Type||Range||Rate of Fire||Magazine|
|Flamethrower||4d6||-||FIre||100 ft line, 10 ft wide||Single||50 blasts|
|Tesseract Cannon||6d12+4 +knockback||20x2 Disintegrate||Energy||120 ft||Semi||50 charges|
That is a good idea. I might just start using that for future creations, and might go back and modify older ones when I get a chance.. +4 is illegal if I remember correctly.. and I think +5 is unique (such as 1 or limited number of said item, like legendary items, like Excalibur sword). So we could say +4 is Illegal or Classified (Organization).Was thinking.... maybe a "Classified" Restriction? Talking at least one higher than Military (so it's +4 or +5) and it's also an item that can only be obtained by being authorized to or stealing it from a secret project or highly restrictive government organization -- meaning that if you are running around flashing it, your chances of being "disappeared" by the Men In Black increases by a whole dang lot.
I think unique/legendary being +6 is reasonable.. considering it should be difficult to obtain, makes sense.. if you have a sword is PDC 16, completely unique/legendary version being now PDC 22 is more reasonable.. although with something where the basic version is so cheap, other restrictions would have to be roleplayed, as buying Excalibur shouldn't be that easy (maybe they bought a fake for PDC 22 and find out only during battle when the sword breaks after 15 hits )Or +4 is Illegal and +5 is Classified (Organization) and/or Unique (legendary items like Excalibur, ultra-rare collectibles, something custom-made that is meant to be one-of-a-kind-forever)? Or maybe change one of those to +6 (unless that's overkill)? Obviously the really high restrictions, Unique/Classified, are meant to be only available through roleplay.
Maybe we use as you've put.. but for the specific organizations, what it would be within their organization.. so the Hydra Triple Barrel Rifle would be PDC 19 +5 Classified, Hydra +2, it's restricted for Hydra members as it's not a design readily available, due to older tech/not in production, used by fewer members.All right, so according to the idea as it right now, we have:
Licensed (+1) -- ex. your average car.
Restricted (+2) -- ex. your average long-gun.
Military (+3) -- ex. rocket launchers, your average fighter jet.
Illegal (+4) -- ex. Ganja, especially in places where it's still not legalized.
Classified (+5) -- only available through membership to classified projects or by stealing it from members of classified projects, having this item without the former has a high chance of other members of this organization trying to take it back by any means necessary. Example.... maybe a MIB Neuralyzer? Technically something like the SR-71 "Blackbird" fits here IRL, but there's no telling how available it would be in a fictional environment and so if that would make the restriction decrease.
Unique/Legendary (+6) -- items that are legendary (ex. Excalibur), ultra-rare (certain collectibles), and/or extensively custom-made (ex. a replica of Excalibur with so many enchantments and swordsmith modifications that it technically is the real thing in the hands of a specific user). Items obtained through this and the previous Restriction level are recommended to be obtained through role-playing.
There's other details to think up, considering the restriction rules (check them here: Restricted Objects - Equipment Basics - d20 Modern), but I guess we got it.
Also taking into account that some organizations, no matter how secret, may not consider some of their items "classified" -- let us say for example that Hydra Triple-Barrel Rifle. The weapon is pretty sweet but it still is an assault rifle and it's a design that is Early WWII, as well. So HYDRA probably isn't as driven to keep it among them than their Tesseract guns (they probably can get the same "disintegration" effect from purchasing a billion Phasers, but "insta-kill-beams driven by the power of the Gods" is THEIR schtick).
Yes, if you were an agent of Hydra it'd be Restricted +2, but if you were a member of Shield, or some random person it'd be Classified (+5).Think I'm not picking up.... ok, so it would be Restricted (+1) if you're a HYDRA agent but Classified (+5) if you're not?
Also I think we could have an item's Mastercrafting as a Gadget. So obviously once taken it can't be taken again (OK, rephrasing that.... the item can be purchased with a grade of Mastercraft, but to upgrade it you have to perform a Craft check or pay for someone to do it for you and it takes time, you can't just have a gun be +2 in the morning and +3 in the afternoon). This ups the item's PDC by.... let us say....
+1 Mastercraft = +2 PDC
+2 Mastercraft = +4 PDC
+3 Mastercraft = +6 PDC
Standard rules for Mastercrafting apply (when you apply it to a gun it's either a bonus to rolls to hit or damage rolls, etc.... ok, really need to go recheck if the d20 Modern Rulebook had rules for mastercrafting... think it did, but not really sure now. Dang.)