RX-78-2 Gundam
The RX-78-2 is theaccumulation of the V Project, using advanced technology and materials,including Luna Titanium armour and superstructure. It also incorporates theCore Block system which is a fighter jet that can link to it, and other VProject mechs. While a highly effective and mobile mech, the RX-78-2 isexpensive and the Earth Federation only produced very small numbers of thesemechs. The RX-78-2 also carried experimental energy weapons, the beam sabersand beam rifle, which required a special weapon pack mounted to the back thathelps recharge these weapons. The weapon pack also acts as a means to carryweapons to keep the hands free. The legs have hardpoints and compartments tohold extra ammunition for projectile weapons or extra weapons or equipment.
RX-78-2Gundam
Size: Gargantuan (59 Ft) (-4)
Bonus Hit Points: 400
Superstructure: Luna Titanium Alloy
Hardness: 20, 40 vs kinetic attacks
Armour: Luna Titanium Alloy
Bonus to Defense: +8, +6 shield
Armour Penalty: -5
Reach: 15 ft
Strength Bonus: +24
Dexterity Penalty: 0
Speed: 55 ft, 3000 ft space
Purchase DC: 50
Slots
Helmet OracleTargeting System (+3)
Visor Class IVSensors
Cranium VulcanWeapon
Back Improved DeepSpace Thrusters
Left Arm 1
Left Hand 1
Right Arm 1
Right Hand 1
Shoulders Space Skin
Shoulder Shield
Back Weapon Pack
Torso and Belt CoreBlock System
Left Leg 1
Right Leg 1
Boots Zero-GStabilizer
CommSystem
Standard Package Features: Core Block System, Weapon Pack, Improved Deep SpaceThrusters, Magnetic Coating
Bonuses: -1 attack, darkvision 120 ft, +4 Navigate & Spot
Weapons: Vulcan Weapon -1 ranged 3d8 ball, 20, 60 ft, S/A, 2000 rds, or
Beam Rifle -1attack, 10d10, energy, 20x4, 120 ft, single, 10 internal, handheld, or
Beam Saber (2) +8melee, 7d10, fire, 19-20x3, 2 min operation
Slam +8 melee 2d8+12blud, 20, 15 ft reach
Weapon Pack
This backpack likeitem houses the power system that power the RX-78-2's energy weapons and whereit stores the weapons it carries, which is usually two beam sabers and a beamrifle. Although it can also carry a bazooka, projectile rifles and other weapons,and even carry the shield. The beam rifle can be recharged after 1 minute (10rounds). Each beam saber can be recharged in 1 minute (10 rounds). The weaponpack can carry the two beam sabers, the shield and two long weapons, such as abeam rifle and a projectile rifle, or the hyper bazooka, or some othercombination.
Equipment Slots: 2,must be back, torso or belt.
Activation: None
Range Increment: Touch
Target: You
Duration: None
Saving Throw: none
Purchase DC: 27
Restriction: Mil (+3)
Core Block System
The Core BlockSystem is part of the V Project design, using a fighter jet as a modularcockpit and control system for a number of mechs in the RX-78 series. It alsoacts as an escape vehicle with its own weapons and propulsion system for thepilot. The fighter folds up into a compact form while docked in the torso ofthe RX-78-2 and shares power with the mech. In the event the mech would bedestroyed, the pilot can make a Reflex save DC 20 to eject safely. However ifthe mech would have suffered enough damage to bring it past -50 hit points fromthe attack that destroyed it, the pilot must make a second Reflex save DC 20 orsuffer half the damage the mech would have suffered past 0 to the escapefighter. The fighter carries 4 fire-linked Vulcan weapons, the same as thosemounted in the mech's head, plus two missiles in internal launchers. Theseweapons can only be used when the fighter is not docked with the mech.
CoreBlock Figther
Crew: 1
Passengers: 0
Cargo: 50 lbs
Init: -1
Maneuver: +2
Top Speed: 1500 (150), 3000 ft space
Defense: 8
Hardness: 9
Hit Points: 35
Size: Huge
Purchase DC: 50
Restriction: Mil +3
[TABLE="width: 1"]
[TR]
[TD] Weapon
[/TD]
[TD] Damage
[/TD]
[TD] Crit
[/TD]
[TD] Damage Type
[/TD]
[TD] Range Incr
[/TD]
[TD] Rate of Fire
[/TD]
[TD] Magazine
[/TD]
[/TR]
[TR]
[TD] 4 Vulcan Weapons
[/TD]
[TD] 5d8
[/TD]
[TD] 20
[/TD]
[TD] Ballistic
[/TD]
[TD] 100 ft
[/TD]
[TD] S, A
[/TD]
[TD] 200 rds link
[/TD]
[/TR]
[TR]
[TD] 2 Missiles
[/TD]
[TD] -
[/TD]
[TD] -
[/TD]
[TD] -
[/TD]
[TD] -
[/TD]
[TD] S
[/TD]
[TD] 2
[/TD]
[/TR]
[/TABLE]
MagneticCoating
The jointsand motors have a special magnetic coating that gives it greater range ofmovement and reaction times. Reduce Dex penalty to a mech by 2, grants +1 toInitiative and +2 to Reflex saves.
Equipment Slots:None
Activation: None
Range Increment: Touch
Target: You
Duration: Persistent
Saving Throw: None
Purchase DC: 12 + one-quarter the mech's base purchace DC
Restriction: Mil (+3)
Shield
The RX-78-2 carriesa modified Bastion Tactical Shield that is treated to also act as a heat shieldfor planetary re-entry. This makes the shield heat resistant. All fire damagetaken from atmospheric entry is halved. If the mech equipped with this shieldis struck while the shield is being used from a non-sneak attack or from aflanking opponent, the mech has fire resistance 15.
Equipment Slots: 1,hand or arm
Activation: None
Range Increment: Touch
Target: You
Duration: Persistent
Saving Throw: None
Purchase DC: 6 + one-quarter the mech's base purchace DC
Restriction: Mil (+3)
Vulcan Weapon
This weapon systemis a rapid fire ballistic weapon used for anti infantry and can be used toattempt to shoot missiles, but usually a back up weapon. If used to shootmissiles, it has a 20% chance to shoot down missiles that attack the equippedmech, and uses 10 rounds of ammunition. Each time the system is used to shootdown missiles, it incurs a cumulative -1 to ranged attack rolls due to the headturning to bring the weapon to bear. As a weapon, it deals 3d8 points ofballistic damage.
Equipment Slots:1
Activation: Attack or attack of opportunity
Range Increment: 70 ft
Target: Single target within 700 ft, or missile, or autofire
Duration: Instantaneous
Saving Throw: none
Purchase DC: 25
Restriction: Mil (+3)
Improved Deep SpaceThrusters (PL7)
These are improvedversions of the deep space thrusters for mechs over the previous age, grantinggreater speed and endurance allowing a mech to keep pace with ships better thanprevious models. These thrusters give a mech a space tactical speed of 2500 ft (5 squares) and can travel the length of asolar system twice before needing refueling. They are not designed foratmospheric flight.
Equipment Slots: 2,must be torso, back or legs.
Activation: Free action
Range Increment: Personal
Target: You.
Duration: Persistent
Saving Throw: None
Purchase DC: 14 + one-quarter PDC of the mech.
Restriction: None
Beam Rifle
The beam rifle is anexperimental energy weapon, with power similar to those mounted on starships,able to cripple mechs in a single blow. However, due to the energy drain, thebeam rifle has a limited number of shots before it needs to be recharged. Deals10d10 points of energy damage, with a critical x4 damage, can only fire 10times before requiring a recharge. The beam rifle is a two handed rifle, butcan be fired with only one hand but suffers -2 to attack rolls.
Equipment Slots: 2,hand or arm.
Activation: Attack
Range Increment: 120 ft, 2500 ft space
Target: Single target within 1200 ft
Duration: Instantaneous
Saving Throw: none
Purchase DC: 45
Restriction: Mil (+4)
Beam Saber
The beam saber is anexperimental plasma based melee weapon that is able to cut through nearly anymaterial. However it has a short operating time before requiring a recharge.Large mech 3d10, Huge 5d10, Gargantuan 7d10, Colossal 9d10, fire damage, ignoring15 points of hardness/DR, critical threat range 19-20, x3, can not add strengthmodifier to damage. Operational for 2 minutes (20 rounds) before requiring arecharge.
Equipment Slots: 1,hand or arm
Activation: Attack
Range Increment: melee
Target: Single
Duration: Instantaneous
Saving Throw: none
Purchase DC: 44
Restriction: Mil (+4)
Optional Weapons
The RX-78-2 has anumber of optional weapons that it can be equipped with, including common mechweapons.
Gundam Hammer
The Gundam Hammer isa mech sized flail, used for smashing mechs, fortifications and even disarmingor tripping mechs. Damage is based on size of the mech: Large 6d8 +5 ft reach,Huge 8d8 +10 ft reach, Gargantuan 10d8 + 15 ft reach, Colossal 12d8 +20 ft reach;bludgeoning damage. The equipped mech can attempt to make a trip or disarmattack with +4 bonus. If the trip attempt fails, the mech can drop the GundamHammer.
Activation:Attack
Range Increment: melee + reach
Target: Single
Duration: Instantaneous
Saving Throw: none
Purchase DC: 8 + one-quarter base purchase DC of the mech.
Restriction: Mil (+3)
Hyper Bazooka
This is a heavymissile weapon with a small magazine of 3 380mm rockets. Deals 15d8 points offire damage to a 30 foot radius burst, and ignores 20 points of hardness/DR onthe initial target hit. The bazooka itself only holds three rounds, and eachequipment slot dedicated to ammunition holds 3 rockets. Takes a standard actionto load the bazooka, which provokes an attack of opportunity. While fairlyaccurate, it isn't very effective against fast moving targets, suffering -2 tostrike anything moving more than 40 ft / round on ground, or 2000 ft in space.It can be fired one handed, but suffers a further -2 to attack.
Equipment Slots: 1hand held
Activation: Attack
Range Increment: 150 ft
Area: 30 ft radiusburst
Target: Single target within 1500 ft
Duration: Instantaneous
Saving Throw: Reflex DC 18 for half damage in blast radius, not counting targetstruck.
Purchase DC: 22 for launcher, 16 for 3 pack of rockets
Restriction: Mil (+3)
Variants
A few variants ofthe RX-78-2 were made that were not classified as new mechs entirely.
RX-78-02
The RX78-02 is anAlternate Fiction version of the RX-78-2 that has more projectile weapons builtinto it. It removes one of the beam sabers, adds a modified M-9 Barrage to theright shoulder and a short ranged cannon that rotates over the shoulder to theleft shoulder. However these additions increases the weight and slows the mechdown.
Make the followingchanges to an RX-78-2 to convert it to a RX-78-02
Decrease speed by 5ft ground, 500 ft space;
Increase HP by 50;
Remove 1 Beam Saber;
Add Short range M-9Barrage to right shoulder (uses right arm slot) with range increment of only 50ft, only 3 belts of 50 rounds, can not be reloaded except by special equipment;
Add WarpathRecoilless Rifle to left shoulder (uses left arm slot) with 20 rounds.
Increase PDC by +1