CORELINE (D20 Modern/D20 BESM Setting).

kronos182

Adventurer
A couple of low-end Star Wars freighters.. perfect for PC starter ships

YT-1000 Light Freighter

The first of the YT series freighters produced by Corellian Engineering Corporation with the distinctive round hull, with cylindrical shaped cockpit. On the YT-1000 the cockpit is mounted at the center of the front and raised up, above and between the rectangular mandibles. Two engines are fitted in the rear of the 92 foot length body, escape pods on each side, with the port side also having the boarding ramp. Mounted on the center top is a turret which comes standard with a single laser. The ship required a crew of 2, and could carry 4 passengers, and up to 75 tons of cargo. It had enough supplies and fuel for about 2 months of travel.
Fitted with a Class 3 Hyperdrive, with a Backup Class 10, the YT-1000 was fairly quick for the time it was released, more than a century before the Battle of Yavin. The class, and all of the following YT series, are highly tolerant to modifications and favoured by smugglers, privateers and adventurers.

In Coreline the YT-1000s, while outdated, are still available and cheap, and most have been highly modified from their original specs.

YT-1000 (PL6)
Type: Ultralight
Subtype: Light Freighter
Size: Colossal (-8)
Tactical Speed: 3000
Defense: 2 (-8 size)
Flat-Footed Defense:
Autopilot Defense:
Hardness: 10
Hit Dice: 15d20 (300 hp) 80 HP shields
Initiative Modifier:
Pilot's Class Bonus:
Pilot's Dex Modifier:
Gunner's Attack Bonus:
Length: 92 ft
Weight: 150 tons
Targeting System Bonus:
Crew: 2
Passenger Capacity: 4
Cargo Capacity: 75 tons
Grapple Modifier:
Base PDC: 42
Restriction:

Attack: Laser turret -8 ranged 6d8, 20, fire, 3000 ft, single

Attack of Opportunity:

Bonuses:
+5 vs radiation

Standard PL(6) Design Spec: Outdated design
Engines: thrusters, ion engine, hyperdrive x3, x10 backup
Armour: Polymeric
Defense Systems: Shields, Radiation shielding
Sensors: Class II
Communications: Radio transceiver, drive transceiver
Weapons: 1 top mounted laser turret
Grappling Systems:

Outdated Design
Starships and star bases are quite outdated, in direct comparison to other starships and star bases of a similar model and make. Normally these starships and star bases have been though several major conflicts and has suffered and slightly survived through them.
In gaming terms, all starships and star bases with outdated design will have its starships or star base armor hardness reduced by 10 points, reduce speed by 500 ft.
Purchase DC: -10 to the base purchase DC of the starship.
Restriction: None




YT-1200 Medium Freighter

The YT-1200 was the next member of the YT series, and was the first with the offset cockpit. At 92 feet long, it was a bit wider than the the YT-1000, lacked the dual docking mandibles that was famous for the series, instead had a single top loaded unit, with part of the sensor array sticking out of the front on the side opposite the cockpit. Armed with a single laser turret, able to carry 100 tons, requiring a crew of two, with room for four passengers, and had an improved Class 2 hyperdrive with a class 10 backup, with two escape pods, one each side.
This model wasn't as popular as the 1000, and once the YT-1300 came out, production of the YT-1200 was cut short.

YT-1200 (PL6)
Type: Ultralight
Subtype: Medium Freighter
Size: Colossal (-8)
Tactical Speed: 3500 ft
Defense: 2
Flat-Footed Defense:
Autopilot Defense:
Hardness: 10
Hit Dice: 17d20 (340 hp) shields 80 HP
Initiative Modifier:
Pilot's Class Bonus:
Pilot's Dex Modifier:
Gunner's Attack Bonus:
Length: 92 ft
Weight: 170 tons
Targeting System Bonus:
Crew: 2
Passenger Capacity: 4
Cargo Capacity: 100 tons
Grapple Modifier:
Base PDC: 43
Restriction:


Attack: Laser turret -8 ranged 6d8, 20, fire, 3000 ft, single

Attack of Opportunity:

Bonuses:
+5 vs radiation

Standard PL(6) Design Spec: Outdated design, improved thrust
Engines: thrusters, ion engine, hyperdrive x3, x10 backup
Armour: Polymeric
Defense Systems: Shields, Radiation shielding
Sensors: Class II
Communications: Radio transceiver, drive transceiver
Weapons: 1 top mounted laser turret
Grappling Systems:
 

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kronos182

Adventurer
Communications

With the different factions, fictions, technology and variations of said technology, communications between the many different groups can be difficult.
While most factions can easily make use of radio transceivers, able to receive all basic radio type transmissions, including many early visual communications (basic radio communications, AM, FM and video signals such as UHF, and most used in 20th century Earth), some universes and even factions within said universes have their own communications systems.

Star Trek
The Star Trek universe is the most flexible in its communications, able to detect, and even communicate in nearly any type of system, with some work and modification, or even scratch building a working system with a competent engineer and communications officer. For long ranged communications, the Star Trek universe uses subspace communications, sending a signal into subspace to a receiving ship. This system allows for instantaneous communications within 50 light years, and can send or receive data out to 200 light years, however there is about two hour lag at maximum range. If a subspace communications network is available, which most governments in the Star Trek universe has within their territories, as long as a ship is within 50 light years of a subspace communication array satellite, the range a communicating ship can reach is as large as the network.
Only ships with a Subspace Communications array can access this subspace communications system, no matter the controlling government. However access to another government's network would require permission (a licence or gaining permission from someone on the receiving end).

Subspace Communications Array (PL7-8)
This communications system accesses subspace to send communications and data, allowing instantaneous communications within 50 light years, even while the ship is moving at warp speeds. The system has a total range of 200 light years, but for every 50 light years over 50 the delay time is increased by 30 minutes.
PDC: 28

Star Wars
The Star Wars universe for the most part uses a comlink system, which is a combination radio and drive transceiver for short and long range communications. Many governments, systems and sectors will have a communications network that allows for any communication system to link to virtually any other, although there could be a delay connecting from one network to another.
Another unit communications system in the Star Wars universe is the HoloNet, a massive communications network that uses powerful subspace transceivers to transmit holographic messages. Most communication systems can receive a basic form of the HoloNet communications, used by the Old Republic, Galactic Empire, New Republic, and other governments for major news networks, while important military, research stations, locations and ships were fitted with transceivers for sending real time holographic messages across the whole network, and even from outside the network.

HoloNet Transceiver (PL 7-8)
This communications system allows holographic transmissions to be sent or received, in real time. However this system requires a lot of power, and is incredibly expensive. Best used within an established communications network, the system is powerful enough to send signals from outside the network, but requires clear space to send the signal (sitting in an asteroid field or a large nebula nearby can cause interference). The system has a range of 75 light years outside of a network.
PDC: 45
Restriction: Res to Mil (+2 to +4)


WH 40K
The Imperium of Man uses radio transceivers for short range communications, and a the Warp for long range communications. To access the Warp, they use special telepaths, called Astropaths, that can send long range communications through the Warp. This form of communications is almost completely secure, although it is possible to intercept messages, with a powerful Astropath. It can take up to 5 hours for a message to be composed, encrypted and set, requiring great concentration, meditation and freedom from distractions on the part of the Astropath. A single Astropath can send a message at a speed of 5 light years per hour, with each additional assisting Astropath increasing speed by 0.5 light years. This form of communication theoretically has no range limited, but can take time to reach the final destination, and only instant/real time communication is available within 5 light years.

Astropaths are human psykers/psionics that are powerful telepaths that have been altered further for their duties as Astropaths. They are blind, but have a psionic version of blind sense to allow them sense everything around them.
 


AnimeSniper

Explorer
[MENTION=6668634]kronos182[/MENTION] what about a Borg Trans Warp Communications Network Array that allows for near instantaneous communications between Cubes and Spheres... Or what about the one Voyager used to contact the Alpha Quadrant
 

kronos182

Adventurer
[MENTION=6668634]kronos182[/MENTION] what about a Borg Trans Warp Communications Network Array that allows for near instantaneous communications between Cubes and Spheres... Or what about the one Voyager used to contact the Alpha Quadrant


That'll be up at some later point.. At the moment I'm mostly doing more common, uncommon, some rare or a few hero units (like the RX-78 Gundam, the PCs might get a hold of a few copies of them, or they might fight along side someone who's got one.)
I'm slowly working my way through Star Wars stuff... soo many things to choose from.. I've got a few Star Trek ships in the works.. like the Constellation class, including the alternate universe one.. so someone's PCs might be assigned to one of them or have to rescue Kirk and all of them!
 

Lord Zack

Explorer
Somethings I've been working on, including how different starship fit into the Coreline Starfleet:

https://docs.google.com/document/d/1w8JExfx_gzhzvAhe325C3uJr9p1vKL7iE9XQ0AZpPsA/edit?usp=drivesdk

Roster of (one version of?) Londo Bell:

https://docs.google.com/document/d/1HxHiz9bKF9addpZK7dBhU4I4rwdu9gbypXPUpt0MsN4/edit?usp=drivesdk

Mobile Suits, etc. used by civilians:

https://docs.google.com/document/d/1HxHiz9bKF9addpZK7dBhU4I4rwdu9gbypXPUpt0MsN4/edit?usp=drivesdk

None of these are finished and of course, subject to change if some one has a better idea. I might post them on deviantart or something when they are. Note that the roster for Londo Bell represents a "normalcy" that is rare on Coreline. The bigwigs in the UEFA don't like powerful weapons like the Nu Gundam or Shin Getter to be used in "normal circumstances", so these weapons are often sealed away "until needed". Further, not everyone in the UEFA likes Londo Bell so they often have to deal with interference and budget shortfalls. So like in some of the Super Robot Wars games (I'm thinking particular of Super Robot Wars 3, where Londo Bell had the RX-78-2 Gundam, three GMS, a Proto Getter and Mazinger Z) Londo Bell will start with minimal forces and have to build them up again. Also a lot of Londo Bell's associates aren't actually members, including the pilots of the Photon Power Labs and Saotome Labs, so under "normal circumstances" they'll be doing their own thing and only join Londo Bell in a crisis. However on Coreline Londo Bell will often have a variable amount of additional units and pilots.
 


kronos182

Adventurer
Somethings I've been working on, including how different starship fit into the Coreline Starfleet:

https://docs.google.com/document/d/1w8JExfx_gzhzvAhe325C3uJr9p1vKL7iE9XQ0AZpPsA/edit?usp=drivesdk

Roster of (one version of?) Londo Bell:

https://docs.google.com/document/d/1HxHiz9bKF9addpZK7dBhU4I4rwdu9gbypXPUpt0MsN4/edit?usp=drivesdk

Mobile Suits, etc. used by civilians:

https://docs.google.com/document/d/1HxHiz9bKF9addpZK7dBhU4I4rwdu9gbypXPUpt0MsN4/edit?usp=drivesdk

None of these are finished and of course, subject to change if some one has a better idea. I might post them on deviantart or something when they are. Note that the roster for Londo Bell represents a "normalcy" that is rare on Coreline. The bigwigs in the UEFA don't like powerful weapons like the Nu Gundam or Shin Getter to be used in "normal circumstances", so these weapons are often sealed away "until needed". Further, not everyone in the UEFA likes Londo Bell so they often have to deal with interference and budget shortfalls. So like in some of the Super Robot Wars games (I'm thinking particular of Super Robot Wars 3, where Londo Bell had the RX-78-2 Gundam, three GMS, a Proto Getter and Mazinger Z) Londo Bell will start with minimal forces and have to build them up again. Also a lot of Londo Bell's associates aren't actually members, including the pilots of the Photon Power Labs and Saotome Labs, so under "normal circumstances" they'll be doing their own thing and only join Londo Bell in a crisis. However on Coreline Londo Bell will often have a variable amount of additional units and pilots.

What is a Vengeance class dreadnought? A Star Destroyer of some sort? And what all changes to the Star Empire besides the bridge module and computer systems?
Also your mobile suits used by civilians link is the same file as the Roster of Londo Bell.
 

Lord Zack

Explorer
The Vengeance-class is based on the dreadnought that appears in Star Trek Into Darkness, appearing in Star Trek Online: http://sto.gamepedia.com/Kelvin_Timeline_Intel_Dreadnought_Cruiser

I haven't decided all the changes for the Star Empire-class, yet. I'm open to suggestions, but certainly it would have trandporters, possibly an altered armament, probably including torpedo laumchers.

Here is the right link for the Civilian mecha: https://docs.google.com/document/d/1BuAqzNqq4y1kxx2oFX67d_0JOk9MII-VHe1ARHOcpD8/edit?usp=drivesdk
 

kronos182

Adventurer
The Vengeance-class is based on the dreadnought that appears in Star Trek Into Darkness, appearing in Star Trek Online: http://sto.gamepedia.com/Kelvin_Timeline_Intel_Dreadnought_Cruiser

I haven't decided all the changes for the Star Empire-class, yet. I'm open to suggestions, but certainly it would have trandporters, possibly an altered armament, probably including torpedo laumchers.

Here is the right link for the Civilian mecha: https://docs.google.com/document/d/1BuAqzNqq4y1kxx2oFX67d_0JOk9MII-VHe1ARHOcpD8/edit?usp=drivesdk

Oh yeah.. the Vengeance from Into Darkness. that make sense.
 

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